I don't think it would necessitate an "expansion level rework", they just would just need to make changes to better utilize what OGCDs DRK has and to empower more frequent usage of them.
For starters if they just fixed Dark Passenger to make it a useful ability that you want to weave into your rotations when it is available, that is one more ability that you have at your disposal. Personally I still want to just see it get it's base cost removed, a damage down debuff added to it and have either no DA effect or just one that boosts damage. This turns it into a net dps boost since it has no cost as well as gives you that fluff damage defensive that DRK needs as well as the party-wide defensive utility that the other tanks have. It also fits with the risk vs. reward idea, just keep throwing it out for the dps or hold off to save it for the defensive aspect for certain instances where you may need it.
Another thing that could be done, and an idea I have been mulling about in my brain over the past few days, is to reduce the cost of Unleashed and make it an OGCD ability. That would greatly differentiate it from Abyssal because you could weave it into your rotations for aggro maintenance without breaking your combo flow. That would potentially even help or solve the issue of DRK not having something like Circle of Scorn for more "passive" aggro generation throughout a fight.
They could reduce Carve and Spit's recast time to 45 or even 30 seconds while rebalancing DAed potency to compensate for it being available more often or potentially leaving the potency alone since DRK needs a dps boost overall.
Delerium's recast could be reduced as part of it getting a rework to make it a more worthwhile ability.
Things like this mixed with Dark Arts usage, TBN usage as well as the other OGCDs would give you a lot to weave and I don't feel would require waiting for an expansion to implement. Heck, none of the changes that I listed above are even close to the level of rework that Shake It Off got.
I feel that by taking the stance of "oh, well we will need to wait for an expansion to get the fixes we need" we are just selling ourselves short and will result in us continuing to get ignored.
These changes can be made, incrementally if need be, and without huge "back to square one" reworks if done intelligently. Sure some things need a hefty overhaul, but there are a lot of bits and pieces in the kit that could be made to shine with a bit of refinement and polish. SE has already shown how quickly they can turn around and make changes like this with WAR, so surely they are, or should be, capable of doing it for DRK.



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