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  1. #1
    Player Neela's Avatar
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    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Uhm im a bit confused about your overall-pet opinion... you gave hints how to avoid pet-skill chaining issues - so you actually like micro managing them even Sic-frit who doesn't need management at all. Garuda I admit is a bit more challenging to fit con in your rota but there like you said you just have to consider that pet skills can't be chained cause they are always followed by an pet-autoatk. People who aren't be aware of that are most likely the ones who feel pet-management "clunky". But if you go like pet-ogcd->-gcd/ogcd->pet-ogcd it isn't that clunky at all.

    on the other hand you want Bahamut less interactive..? How do both likings fit... just wondering : /

    edit: me myself would also like the removal of the auto-wws but instead making him a turret give him a single and an aoe skill with short cds which are kinda spamable as ogcds so he would reacts more fluently without that weird auto-atk mechanic. And we can use Addle the way it should be used in the first way : o
    (0)
    Last edited by Neela; 10-24-2017 at 07:26 PM.

  2. #2
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Neela View Post
    Uhm im a bit confused about your overall-pet opinion... you gave hints how to avoid pet-skill chaining issues - so you actually like micro managing them even Sic-frit who doesn't need management at all. Garuda I admit is a bit more challenging to fit con in your rota but there like you said you just have to consider that pet skills can't be chained cause they are always followed by an pet-autoatk. People who aren't be aware of that are most likely the ones who feel pet-management "clunky". But if you go like pet-ogcd->-gcd/ogcd->pet-ogcd it isn't that clunky at all.

    on the other hand you want Bahamut less interactive..? How do both likings fit... just wondering : /

    I said nothing about liking it at all, and in fact think it's god awful. Which is why I said Devotion should not be a pet-casted ability, and be a buff the Summoner applies from the pet. That completely solves the pet queue delay issue and makes it an instant, responsive buff like all of the other ones in the game.

    Even if you have Ifrit-egi on sic, it doesn't matter because he will always try to spam his moves, thus delaying your input by a random amount of time. It's clunky by design and they keep adding on to it by adding "order" type abilities. First it was Enkindle (which can still fail, and that is absolutely unacceptable) and now we have Devotion. The more of those skills they add, the worse this is going to get in the future.

    I also don't think Radiant Shield or Contagion should exist at all in their current state, but that's another topic all together.

    Bahamut should be less interactive because Wyrmwave adds virtually nothing, and instead forces you to waste a raid utility just to pad your damage, falls victim to any kind of movement of more than 3 feet (even though Bahamut's range is 100 yards), and is virtually impossible to know if you achieved maximum damage.

    Either make Wyrmwave flat, consistent damage so it can be appropriate balanced and accounted for, and not siphon out a role skill, or just delete the entire thing and make him Ahk Morn once for 2k potency.
    (1)

  3. #3
    Player
    zuzu-bq's Avatar
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    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    All SMN needed was QoL changes, they got some buffs and that mixed in it. The only real big problem right now are Pet UI which can simply be solved by Sicfrit without much dps loss over a perfectly controled Obey Ifrit and latency dependance. Bahamut design is problematic in its core but I don't see them changing it. SMN is mostly fine right now actually but I can see SE buffing them again because they like doing that.
    (0)

  4. #4
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by zuzu-bq View Post
    All SMN needed was QoL changes, they got some buffs and that mixed in it. The only real big problem right now are Pet UI which can simply be solved by Sicfrit without much dps loss over a perfectly controled Obey Ifrit and latency dependance. Bahamut design is problematic in its core but I don't see them changing it. SMN is mostly fine right now actually but I can see SE buffing them again because they like doing that.
    Most people here would disagree with you.
    Name me one class that has itself, gated and locked behind it's own mechanics like aetherflow.

    The class itself, (for lack of better example) went from a vehicle with an automatic transmission, to a manual for no rhyme or reason. You can either wait 31 seconds into your opener to use your most important cooldown, (15 seconds it takes to burn three festers, full dreadwyrm duration) to use aetherflow, or you can do what most people do, and burn aetherflow and dreadwyrm as quickly as possible. (A play style that goes against the design choice for the class but does more dps)

    Pet ai isn't solved by just using sicfrit. That's like saying "Oh hey, my car can only turn left, so as long as I never need to turn right it's fine!"
    Bahamut ai and mechanics are more then frustrating, and Devotion is an action that has a delay, because it initiates another action. As it stands, the squadron Ai is better then pet Ai.

    The class doesn't need buffs, it needs smoothing out.
    (6)

  5. #5
    Player
    zuzu-bq's Avatar
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    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Gated on its own mechanics in which sense? Theey become locked to be used or you need to use them to do something else later?

    On going from manual to automatic, its not for no reason. The reason is really simple. Its SE's way of bringing the average player closer to the top players by not letting the good players use mechanics in unorthodox ways that would provide them a huge advantage. And if the playstyle goes against design choice while being a gain, they will change so we can't do that playstyle anymore. They did that with NIN, why didn't they do with SMN? Maybe because it is being played mostly as it was intended to. If SE didn't like the way SMNs are playing they would have changed it. They did it with NIN and even said they did a change because the rotation players were using was unintended by devs.

    The problem on a lot of the smoothing out beggings is that they are unlikely to happen because most of them are stuff that have been constantly asked since ARR days. I do agree it does needs them, but right now SMN had a lot of issues fixed.
    (0)
    Last edited by zuzu-bq; 10-26-2017 at 08:14 AM.

  6. #6
    Player
    Ariomi's Avatar
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    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by zuzu-bq View Post
    Gated on its own mechanics in which sense? Theey become locked to be used or you need to use them to do something else later?
    Aetherflow is gated behind dreadwyrm trance. (it originally wasn't)

    So let me give you an example. You start a pull and have full aetherflow. If you play the way the class was designed, you burn all three charges of aetherflow on fester. (15 seconds) You cannot use aetherflow even if you spent all your aetherflow charges. Gate #1 If you use aetherflow after you burned all your charges you don't get any aetherflow stacks refilled. Then you enter dreadwyrm trance. Dreadwyrm lasts 16 seconds. Gate #2. Aetherflow is locked (unusable in dreadwyrm) Aetherflow is Summoner's most important cooldown, and you are holding it for half of it's cooldown. Holding aetherflow for a total of 31 seconds. Aetherflow has a 60 second cooldown.) It takes two full sets of aetherflow to summon bahamut. So every high end summoner parse out there, Burns aetherflow as fast as possible, then ends dreadwyrm almost immediately, so they use can use aetherflow sooner.

    Quote Originally Posted by zuzu-bq View Post
    The reason is really simple. Its SE's way of bringing the average player closer to the top players by not letting the good players use mechanics in unorthodox ways that would provide them a huge advantage.
    And here is where you are mistaken. The gap between the average summoner and the top players has only gotten larger. The "optimal usage" of summoner goes against what most players assume. Dreadwyrm trance is a 10% damage increase for summoners. You would assume you would want to get as much of that damage increase as possible, but if you don't end the first dreadwyrm as quickly as possible, you set back your other skills. It's not worth waiting that extra 31 seconds just to get every drop out of dreadwyrm trance.

    Summoner isn't being played as it was intended. You aren't intended to end the first dreadwyrm trance as soon as possible. It's as unorthodox as it's ever been. You use addle, during demi-bahamut as a dps increase. It's never been more unorthodox. (Addle does no damage, but contributes to dps as summoner.)

    Quote Originally Posted by Flana View Post

    Really, I feel like this right here perfectly shows just how broken Summoner has become. Using your abilities the way the were designed is significantly worse than just vomiting them out as fast as possible just to get the job going. It's broken to the core, as sad as that is.
    If they removed the gating on fester, Smn would be closer to Heavensward, and would make the gap smaller between the top smns and the average person. (Unless the average person knows not to play the class like it was intended.)
    (2)
    Last edited by Ariomi; 10-27-2017 at 09:10 PM.

  7. #7
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
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    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ariomi View Post
    Snip.
    Oh gating in that sense? It's simple. Every job have ability gating in some way or another. People are only really complaining on the way SMN has it because it used to not have it beforehand. Also yeah, gap opn SMN damage was huge at SB launch mostly because no one had a clue on how to play the job. But been a while the gap have gotten smaller, specially after the increase on Sicfrit popularity.

    You keep claiming "not being intended" for stuff that SE's own official job guide tells people to do. I wonder what is intended then.
    (1)

  8. #8
    Player Neela's Avatar
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    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by zuzu-bq View Post
    Gated on its own mechanics in which sense? Theey become locked to be used or you need to use them to do something else later?
    well Eirene covered it very well I guess I'll just copy paste the analysis for the "lockout" system of his guide in general – its not only about AF and DWT but about way more lockouts which actually set the base of your rota.

    1.1 General Workflow / Lockout System

    The job mechanics can be split into 4 parts:

    1) Aetherflow
    2) DWT(Dreadwyrm Trance)
    3) Bahamut
    4) Rouse


    1.1.1 Aetherflow

    The core mechanic behind SMN is aetherflow. Without aetherflow, you are basically losing the ability to execute the majority of your other job mechanics, namely DWT and Bahamut. Therefore, it is extremely important to highlight that the no.1 priority of SMN is to attain the maximum number of aetherflow stacks. In order to achieve this, it is highly favourable to keep aetherflow on cooldown as soon as you can in most cases; the odd case being speed runs where you should have already pre-planned a kill timing. This is something that I feel some of the other rotations neglect. Although it may appear logical at first sight to fit in 3 festers and make full use of your first DWT, refreshing your aetherflow at ~20+ seconds opens up a huge possibility of you losing an aetherflow usage at the end of the fight. I will not go too much into the numbers, but it should be very clear that losing an aetherflow usage, which translate into a Tri-d, DWT and possibly even a bahamut is an overall potency loss.

    So what locks out or prevent you from using aetherflow? DWT. With the new changes to SMN in 4.0, aetherflow stacks can only be gained after you have used up your dreadwyrm stacks.

    1.1.2 DWT

    With DWT having a duration of 16 seconds, in order to prevent ourselves from locking ourselves out from using aetherflow once it’s cooldown is up while still enjoying the full use of DWT, we have to use DWT at least 16 seconds ahead of aetherflow cooldown. Following this concept, a general rule of thumb is that you should be using your DWT when your aetherflow cooldown is at ~ 18-20 seconds.
    So what locks out or prevent you from using DWT? Bahamut. In Bahamut trance, you are able to use aetherflow stacks but are unable to use DWT.

    1.1.3 Bahamut

    Here, we are further extending the interaction of ‘lockouts’ between DWT and aetherflow. With a duration of 20 seconds, you have to use Bahamut 20 seconds before your DWT lockout timing (i.e 20 seconds on Aetherflow CD). This brings us to our next rule of thumb, you should be using Bahamut at the very latest when aetherflow has 40 seconds left on its cooldown.

    So what locks or prevents you from using Bahamut? Rouse. As Bahamut de-summons your pet, you should be trying to maximize the use of your pet abilities before using Bahamut trance.

    1.1.4 Rouse

    You should know the routine by now. The next rule of thumb is to use Rouse 20 seconds before Bahamut to get the maximum usage of Rouse before de-summoning your pet. This brings us to a full circle where you should be using Rouse at the very latest when your aetherflow has just finished its cooldown.


    personally I don't think the lockouts/gates are that bad at all and i don't wanna them to open up af/dwt again but I can see why people are into that... ^^
    (0)
    Last edited by Neela; 10-27-2017 at 09:39 PM.

  9. #9
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Llugen View Post
    I like that wyrmwave works with user inputs, but it should work only with DAMAGE inputs (Ruin II, Ruin IV, Fester, Enkindle Bahamut, and maybelet Tri-Disaster be the exception). This would prevent the usage of Addle for it.

    Believe it or not, I agree with you in a sense. It does feel good to actually fight along side your aetherial dudes, rather than just using them as a fire and forget missile. However, I don't think Wyrmwave was the right way to do it. It creates some weird problems.

    One of the things I thought about as a sort of half-way point is to make Wyrmwave an autoattack, but have Bahamut react to your Aetherflow commands. If you Fester or Energy Drain, he uses Flatten on the enemy. Painflare or Bane and he vomits Flare Breath.

    Obviously this has it's own problems (especially for damage balance), but it might help bridge the gap and make optimal Bahamut play less about button spam and more about accurately using your abilities. What do you think?


    Quote Originally Posted by Ariomi View Post
    You can either wait 31 seconds into your opener to use your most important cooldown, (15 seconds it takes to burn three festers, full dreadwyrm duration) to use aetherflow, or you can do what most people do, and burn aetherflow and dreadwyrm as quickly as possible.
    Really, I feel like this right here perfectly shows just how broken Summoner has become. Using your abilities the way the were designed is significantly worse than just vomiting them out as fast as possible just to get the job going. It's broken to the core, as sad as that is.
    (3)

  10. #10
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I agree with everything you said,

    can we also properly see our pet damage? I don't even know how much my bahamut actually does. (same for DoTs btw), they're just small numbers popping around
    (0)

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