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  1. #1
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Okay! Second run today, and I learned a few things.

    This time I kept all but switched the LNC with a THM, all of us synched to 23.

    The Disengage command is almost like a Heel command for a Summoner pet. It makes them stop attacking and just follow you around until you tell them to Engage an enemy. But ...

    With that in mind, you still need to be careful and babysit them. Case in point, on the second boss, I had my squad Engage the named, then when the water became zappy, I had them Disengage, pulling us all up the ramp. Targeting the first lightning sprite, I set my squad to Engage it ....

    And as soon as that died, all three of them ran into the water and started to attack the named, and I DIDN'T tell them to. So it seems they will either just ignore you, or re-engage whatever they were fighting before they were told to Disengage. Meh.

    On the last boss, I had to do something different to keep them from standing in the flame circle around the boss. Once we got through the rounds of invulnerability and fire sprites, I had the named aggro me as I ran around and took down the little flames, keeping my squad focusing only on the named. It did quite well.

    Overall, I'm finding this less of Command Missions, and more Babysitting Missions.
    (2)
    Last edited by AngelCheese77; 10-24-2017 at 09:25 AM. Reason: Yeah, still stupid post limit

  2. #2
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AngelCheese77 View Post
    And as soon as that died, all three of them ran into the water and started to attack the named, and I DIDN'T tell them to. So it seems they will either just ignore you, or re-engage whatever they were fighting before they were told to Disengage. Meh.
    To be expected, though. I mean, maybe it would be nice to have a way to keep them on "kill this one enemy, then stop," but, once you've got them on engage, they'll just keep going until the aggro list is empty.
    More importantly, though, the squad is immune to the zapwater, so there's no real reason to call them back to the ramp in those phases. Instead, try just targeting each sprite as it spawns, and hit engage. As they kill one, engage the next. I found it went by pretty smoothly. Although this is where being a melee class might hurt a little, if you're standing on the ramp and just waiting for the water to clear.

    Idk. Maybe I just don't mind all the troubles so much because I sorta enjoy figuring out their own priority coding. It's easy to just get frustrated, or figure out workarounds or whatever. But taking the time to actually understand how they function adds its own little challenge. And isn't everyone always clamoring for more challenge?
    (3)