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  1. #41
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tsunenori View Post
    As I said, none of my post is to exclude that they can't do it better in the future.

    I'm just also coming at it from the other side and saying that, regardless of what you see, you are still going to be learning the rules of the jumps and where to aim each one, so fundamentally at a base level it doesn't change anything.
    I understood your points. 1) The jumps can be completed. 2) You like it for the challenge. 3) They should consider going back and cleaning it up, but it's still fine to you either way.

    No problem. What I was saying is basically my bird's eye view, which is: For the devs to expect players to jump primarily on invisible collisions to progress is beyond stupid and insults their players. I never thought it was possible for any game dev to think this was acceptable just because it could be completed. Until now.
    (8)
    Last edited by Jas710; 10-23-2017 at 07:31 AM.

  2. #42
    Player
    Mozerlam's Avatar
    Join Date
    Jul 2017
    Posts
    17
    Character
    Voro Clegane
    World
    Moogle
    Main Class
    Warrior Lv 70
    This thing took me about an hour to do first time, I've just done it now in less than two minutes. The pain felt unreal.
    (0)

  3. #43
    Player
    Tsunenori's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Shima Kyaro
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jas710 View Post
    For the devs to expect players to jump primarily on invisible collisions to progress is beyond stupid and insults their players. I never thought it was possible for any game dev to think this was acceptable just because it could be completed. Until now.
    I'm not sure if this is meant to come across as impassioned as I'm hearing it in my head, especially considering I was agreeing with you, but I'll give the benefit of the doubt here. I wouldn't say any of the jumps in the Kugane Tower qualify as insulting or beyond stupid though.

    I wouldn't say you're primarily jumping on invisible collisions either. Counting from memory I can think of 2, maybe 3, jumps out of the 30+ jumps in the Kugane Tower puzzle that actually require that (the first of which is practice for the final jump, which is the other one that requires it). The bigger issue that players run into is bumping into the tower laterally at awkward points, all of which are easily avoidable once you find them but shouldn't be there to begin with, nor should finding them be happenstance.

    However, if there are any sightseeing related jumping puzzles that I think epitomize poor design and invisible collisions it's honestly a few of the 2.0 ones like the Ixal Logging Grounds or The Bannock. I never felt like I had control over my character or the jumps themselves, and instead felt like I just lucked into making it.

    Anyway, I didn't expect my post to have share the majority opinion, and in case you felt like my "as I said" was being dismissive I didn't mean for it to come off that way. We agree that it can be improved, and I hope they keep implementing more of these kinds of things and get that chance to improve them personally.
    (1)
    Last edited by Tsunenori; 10-23-2017 at 08:22 AM.

  4. #44
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Thankfully I've cleared that jump, but it may have driven me insane constantly seeing that glowing orb in town if either a) I couldn't make the jump or b) had no interest in doing JPs.

    Maybe there should be an option to just turn off the visuals? Aside from the ARR vistas, you don't get anything out of these new sets (as of now), so they are just for 'fun'. What you don't see won't annoy you :X
    (2)

  5. 10-23-2017 10:04 AM

  6. #45
    Player
    Aerilon's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    90
    Character
    Aerilon Asiel
    World
    Leviathan
    Main Class
    Summoner Lv 90
    The games jumping physics are awful and so is the geometry and hit boxes - they really should go do some jumping puzzles in GW2 and see how they should be - those are fun.
    (7)

  7. #46
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Aerilon View Post
    The games jumping physics are awful and so is the geometry and hit boxes - they really should go do some jumping puzzles in GW2 and see how they should be - those are fun.
    To be entirely fair GW2 was built with jumping puzzles in mind and their controls reflect it. Though the same thing could be said of SWTOR and that game somehow manages to handle worse than FF14 in spite of the Datacron puzzles being hard built into the release patch. That all said though, I'd kill for them to emulate GW2's Jumping physics. Those never felt floaty or off.
    (1)

  8. #47
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Enla View Post
    To be entirely fair GW2 was built with jumping puzzles in mind and their controls reflect it.
    They probably didn't go:"Well, we want jumping puzzles in the game, how can we make the controls to support it?", though. Controls were most likely based on combat demands first and foremost, with jumping puzzles added later - And those demands include fluent, fast-paced PvP and non-trinity design, which by nature makes people move around more. Meanwhile in FFXIV 1.0, the legacy code, you would STAND STILL to even use abilities. We didn't even have jumping for a long while, due to the devs penchant to keep everything on rails and even gap closers can feel clunky.

    The clash is fairly deeply rooted down to fundamental design philosophies. I don't think they could pull fluent jumping puzzles off if they wanted to.
    (1)

  9. #48
    Player
    Niraves's Avatar
    Join Date
    Jul 2016
    Posts
    373
    Character
    Niraves Lunas
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Idk if anyone has mentioned it in this thread, too tired to read through all the posts, but:

    Limit your FPS to 30. All jump puzzles have now become trivial. Have fun.
    (0)

  10. #49
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,458
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by MyaValentine View Post
    that has more to do with collisions and you will find that in pretty much 99% of the games, we can't possibly make a perfect collision for the body of a character it's usually just a basic box around the character making it more "complex" is just unnesesary stress on the system just to cater to people who can't do a jump minipuzzle. All and all is doable and plenty of people have done and all you are going to get is "git gud" that's all there's to it. if you can't don't do it. if you are a completinzionist then suck it up and "git gud".
    Tell git gud to the vista in the leathers workers guild. You can be good until the cows come home but without LUCK or a bard you wont get that vista.
    (1)

  11. #50
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by NanaWiloh View Post
    Tell git gud to the vista in the leathers workers guild. You can be good until the cows come home but without LUCK or a bard you wont get that vista.
    Didn't they just nerf that vista? I believe i saw discussion of that in my FC.
    (0)

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