Quote Originally Posted by Sarynth View Post
Intro snip

Scourge: simply put would like to see this return.
Delirium: keep the 4.x effects but make it combo off of Syphon Strike. Removing this as a combo action turned Drk into a boring 1-2-3 job in my opinion.
Syphon Strike: why does this need a dark arts sub effect? feels like I'm spamming dark arts way too much. Maybe others could weigh in on this for me.
The Blackest Night: will echo what others have said with it needing a longer duration. Maybe give it a blood gauge cost?
New job mechanic: would like to see it added (maybe a trait?) where the lower your hp is the more potent attacks become or something like that.
Rampart: just a little nitpick but I don't like the icon at all. (Doesn't match Drk skills)
I would say leave 4.xx Delirium as is BUT bring back Scourge with a similar effect to old Delirium.
I also agree with taking DA off SS, kinda useless and makes DA spammy.
As for TBN, to give use our own raid-wide mitigation skill they could make such a thing a DA effect, along with a second or two extension on duration.
We don't really need any new mechanics. I would say work more with what we have to bring us in line with the other two tanks. A new mechanic would require much more work and would take longer to implement.