I was mostly thinking on having more of some sort of interactivity with items that can be gathered or crafted outside of their current uses Like being able to change the property of items outside of gathering would be a better wording of what I want over spoilage. Spoiling could be one possible thing among others. As for durability of gear being more costly I was just thinking about how gil in this game gets passed between players and never really leaves players unless for repairs cost very little, teleports, and housing. I want more gil sinks that involve fun mechanics but not to the point of making players broke unless there was is high risk high reward scenario like actual gambling (gold saucer pls). Overall I just want Yoshi to try different things and not stick with the same formula they've stuck with going from patch to patch. I'll gladly give up content like dungeons or 24 man raids we've already done a ton of before for something that changes core mechanics of the game.