Because your Chocobo becomes infinitely more irrelevant at level cap. The only true use it has is levelling in the open field where you are more then likely taking down mobs above your own level.Even if your speculation were to be true, it only raises more questions in my mind. For example why should our Chocobo Companions (whose usefulness is already heavily debated in the community) have 3 traits that all enhance a stat that becomes objectively irrelevant once the level cap is hit? To me that just seems a bit redundant.
Even so, is 3 traits really necessary? Maybe keep the one in the "Defender" tree and buff it to increase accuracy by 15% and then change the others to affect "Direct Hit" or something to that degree. I feel like "Enhanced Accuracy" is especially pointless in the "Healer" tree since it doesn't affect the Chocobo's healing-capacity whatsoever.
Again this is based of the speculation that the traits still do affect "Accuracy".
Last edited by Snuddelhund; 10-22-2017 at 11:02 PM. Reason: Clarity
As a rule I'll take down anything +5 (Sometimes +6, certain jobs I'll just take on +10) levels above mine. So when I'm levelling a 60 i'll be doing hunts in Yanxia/AS. The extra accuracy is definitely necessary. There shouldn't really be a point where you only have points invested in the healing choco (or even using stances TBH)....unless you're doing it purely for glamour....at which point it doesn't matter, because you don't really care about using it.Even so, is 3 traits really necessary? Maybe keep the one in the "Defender" tree and buff it to increase accuracy by 15% and then change the others to affect "Direct Hit" or something to that degree. I feel like "Enhanced Accuracy" is especially pointless in the "Healer" tree since it doesn't affect the Chocobo's healing-capacity whatsoever.
(All of this is on the assumption that +Accuracy actually works how I say.... I feel like each post I'm convincing myself more and more it does lol)
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