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  1. #11
    Player
    Tsunenori's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Shima Kyaro
    World
    Excalibur
    Main Class
    White Mage Lv 100
    I'm pretty firmly in the opposite camp. I've always loved jumping puzzles (favorite part of Guild Wars 2) and platforming games and as soon as I saw the tower I threw myself at it for a couple hours until I could finish it. I'll still run it as a time trial, and once you know how to make the jumps it's not very difficult to make it without any mistakes. It took me about two tries to make the lamp post as well.

    I can see where people would dislike the visual disconnect of aiming for the edge of the mesh on the pegs instead of directly on the pegs for some jumps, but it's not like that changes anything -- it's still about learning where to jump and repeating it until it's muscle memory. If it was thin air the entire way up you'd still figure out distances and patterns and markers to distinguish where to go and how far to be.

    In helping my friends attempt it the most common thing I've noticed is people don't adapt to the way the game controls and will instead approach the same jump over and over making the same mistake over and over. People won't give themselves enough room to get to a full running speed for some jumps, or will hit a full run when they should be jumping the moment they gain momentum and they'll overshoot. People will keep jumping at that plank instead of jumping for the edge of the plank.

    If you're still learning it it's not worth attempting at night either, since it's basically hard mode at that point. If you keep falling, take breaks and come back. Sometimes your fingers aren't warmed up, sometimes your reflexes are a bit slower, sometimes your spatial awareness is a bit worse, so don't try to brute force things when you can feel you're off your game.

    I like it and I'd like more of it (and disagree that the game is unsuited to it), but maybe don't put a vista at the top of one as long as the Kugane Tower in the future. That does feel unfair to people who don't want to deal with it.

    Edit: none of this is to say they can't do a better job with future ones or shouldn't try to. Just that the things you bump into or that knock you off don't move, so once you learn where they are it's not hard to avoid them.
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    Last edited by Tsunenori; 10-22-2017 at 09:28 PM.