The DPS just focusing down one thing with Engage is an indirect problem when the tank is being its usual self and no longer tanking what the DPS are attacking because they're going to pull hate, and they're going to get hurt. So once the tank comes back from its jaunt across the dungeon to Ultimatum the offending enemy, it'll just run along to the next target not attacking it. Then compound onto that the complete unreliability of the healer and we have ourselves as vicious cycle. You don't have to pull big for this to happen. It happens in Halatali and Toto-rak too when the adds spawn, it's just less pronounced there because the mobs have so little health and the squads are very powerful. When the DPS pull hate on the boss when it decides to Everyone's Grudge and your healer just stands there like "what?" then we have a problem.

I'm okay with the having to order them to attack adds, I've been doing that for over three years now on Arcanist, but having one command for every role is not working. It seems that the battle styles only change their damage/mitigation and not their actual behavior, which is a missed opportunity. The healer is unreliable, the tank is a moron, and the DPS have to be handheld. Micromanagement is probably not the answer here, gods know the hotbar mess that'd be, but right now this is not working. They've shown us they can code the AI to respond to mechanics, before these squads even came out. We need it. Not singling anyone out with this, but having people say "Go in as tank or healer and you won't have this problem" is just telling people to circumvent poor design choices, and we really shouldn't be okay with that.

And I'd like to say we really shouldn't have to order people to not stand in death but then you do Dun Scaith and you realize that you just have to accept some people are special.