Quote Originally Posted by kikix12 View Post
All the AI needs some work. They are nothing like the very good higher level AI in job quests. As a tank, it was a regular thing for the ranged DPS to target the mob I did NOT attack, not to mention...they attacking any mobs in range whether or not I even plan on doing that.
Use the Engage command. They'll have trouble even recognizing anything else exists. But obviously you need to do it every time the engaged target dies, or they fall back on their "No target, kill everything" strategy.

Healers, idk. Maybe they just forgot to code them to recognize themselves as a priority. Using the gambit analogy, they put the Self: HP<40% gambit below the enemy: attack gambit.

Disclaimer: I've only run as healer so far. So haven't experienced major problems myself. But, problems nonetheless. The tank obviously never succeeds at getting aggro on everything at the start, which makes for a sloppy grouping since they can't position very well. And dps seem to love throwing out random AoE attacks, which on top of the poor aggro, means they pull hate half the time. Until/unless we get some finer controls on each individual member, and/or use of signs/waymarks, it's going to be a bit rough.

My advice: run with an ACN. They've got Physick, and they'll use it if needed.