Quote Originally Posted by Syrellaris View Post
Seriously, why does every player want to make each tank equal and a carbon copy of eachother?

You have 3 different type of tanks! Make them different.

1) paladin.

King of protection in my book. Should be the Tank with the lowest damage, the highest survivability and lowest HP. This is the class that protect it's friends and itself, is excellent at solo mob/boss tanking, bad at multi mobs.

2) Warrior.

Well this is the barbarian, the berserker the big damage dealer, low defense. High HP, Highest damage, no party wide protection and medium self protection. Enrage abilities? Avarage bosses, avarage at multimobs?

3) Dark Knight

This is your AoE tank, your drainer/debuffer. It should have Avarage HP, Avarage Damage, High self sustain trough leeches of mana and hp. No party wide protection, avarage Self protection. Able to place debuffs on the mob/boss. Excells at Multiple mob tanking, avarage on bosses.
This would never work. Dps is king, so no one would want to take a pld to anything past savage progression. They need to be balanced dps wise and, by default, need the defensive cds to actually do the content. They also need to be able to do all types of content, from trials to raids, to dungeons. *How* they do these things is where they can have their own little identity.