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Thread: Buffs for drk

  1. #11
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    TBN could just be changed to being a target shield and smaller shield for anyone within 10/15y or so. (I'd probably have the breakage point for blood on the primary target only).

    If that's too much, damage reduction on longer CD abilities work. Or replace Soul Survivor with an area TBN keeping a 2min cooldown.
    (0)

  2. #12
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    More and more I find myself thinking about how much we lose when we go to dps stance. We lose self sustain, mana regeneration, Blood Price, and the potency on bloodspiller. I find myself enjoying the idea of a delirum buff, outlined in another post, which I'll copy below.

    Delirium
    Cost 50 Blood
    Returns 2400 mp
    Grants the beneficial status of Grit, ignores damage penalty
    *20% mitigation
    *Siphon Strike Mana restore of 2400
    *Soul Eater HP restore 100% of damage given restored as HP
    *Bloodspiller enhanced potency
    *Grants access to Blood Weapon and Blood Price
    Duration 30 seconds
    Recast 2 minutes

    It serves to fill a number of areas in out kit, namely it increases our mitigation out of stance, ignores the damage penalty for grit, gives us self-sustain, increases mana regeneration, and gives us access to blood price and weapon in a 30 second window.
    (2)
    Last edited by Chrono_Rising; 10-20-2017 at 10:22 PM.

  3. #13
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Hey, they could always give DRKs a form of "to hell with you" from Bravely Default, and have it's effect change slightly depending on the blood gauge and the number of aggroed enemies.
    (0)

  4. #14
    Player
    Kalocin's Avatar
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    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Chrono_Rising View Post

    It serves to fill a number of areas in out kit, namely it increases our mitigation out of stance, ignores the damage penalty for grit, gives us self-sustain, increases mana regeneration, and gives us access to blood price and weapon in a 30 second window.
    That would uh, make me one happy dark knight. That being said I do want to see more to our defensive kit too.
    (0)

  5. #15
    Player
    TabrisOmbrelame's Avatar
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    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Chrono Rising, your way of think for the delirium isn't bad at all, but for me I think that should be enough if we just lost the penalty of grit, just like wars.
    (0)

  6. #16
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    The only issue with it just being a carbon copy of unchained is that delirium would not have a benefit for when we are not in grit.
    (0)

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