Results -9 to 0 of 201

Threaded View

  1. #9
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Mycow8me View Post
    Except no one has offered the idea of only making it a ogcd alone. The idea was to give it a timer of 10-15 seconds so it can't be "flashed" off while making it an isntant. Warriors gain access to immediate +healing% ontop of IB and equilibrium. Ca'mon no one in their right mind is going to use equilibrium in deliverance so its going to be ready almost every time they switch to tank stance for hp gains if not every time. You are trying to contest the change way to hard. The bosses are all scripted, any war who is well adept in a fight can know when to preswitch to defiance for full HP + an IB for a tankbuster if they wanted. Hell if a dark knight is low on mp they can't even switch grit on in its current state.

    Turning grit on and then using TBN would consume half our MP but a war is free to switch, heal itself, and mitigate 20%+an extra 7-10k from IB hp gains though to be fair it does cost 50 gauge i guess...

    I'm just glossing everything over... fair enough. I'll save my patience for someone else then.
    I personally like that all the tank stances are all defensively equal (when fully 'on'), but have slightly different interactions when your character 'transitions' from beating the shit out of stuff to wall mode and back again. Sure, we could all have OGCD, 10 sec stance locks, and calculate out the costs to be mathematically equal losses for all 3 classes, but that's just boring. They are pretty darn close right now. Maybe drks should cost 10% less or something minor, but I feel there are much bigger fish to fry that don't intentionally homogenize tanking where it currently isnt.
    (1)
    Last edited by Aana; 10-20-2017 at 04:54 AM.