Okaaay, I really hope you're not gonna kill me because I'm opening this thread although there are several others featuring the Dragoon discussion. I don't do that because I think I'm oh so great and my idea must be liked by everyone.
But regarding the fact that the Dragoon discussion is quite big with two strongly wishing parties I think or hope that my idea might be a compromise that satisfies both sides.
This is why I want to gather your votes so to speak officially once more because – believe me or not – this issue is killing my sleep.
(And if you do want to kill me...well luckily you don't know where I live...o.o' but please, I really don't want to cause a fight with this. I just need to write it down, otherwise my mind's probably gonna pop...)
Please read through this post and if you like the basic idea please like the post.
(I'll state a lot of suggestions, just so that you can imagine what my idea could look like ingame. For this reason all those things are just my examples and hence not the basic idea that is to be decided about!)
The idea that I have also already posted in the other DRG thread and to that I added ideas from other people's comments is the following one:
A Dragoon that is efficient with and without dragon and that can be played with and without dragon.
Patch 1.20 will bring the job, right? And it will most likely not feature a dragon but imo this is ok.
Because I think first the Dragoon should be implemented in the game and made stable by SE before anything like a dragon could even be added at all.
The dragon could be gained after 2.0 then through a quest, meaning, if you don't want the dragon, you just leave this quest out.
So, why having a dragon at all?
It could be more than just decoration or a Pokemon clone but a valid partner of the dragon knight that can be called when needed (and be sent away anytime, too).
The dragon should be an active part of the fighting, like a team member, just one that doesn't take away any other member's space.
Why two kinds of a Dragoon?
I do not want to suggest to have two kinds of dragoon because like pointed out before it would take the definite character of the dragoon away.
This is why I sugges to see the Dragoon as some kind of dragon knight/dragon rider that possesses his own dragon-like powers and serves as a crit. DD, but that can when desired call an auxiliary.
This means, you can decide.
If you don't want the dragon send it to hell and be the Dragoon with dragon skills like fire breath, jump etc. (I'd love to have those skills and wouldn't mind cool animations of them at all).
But since there are also those that do like to have a dragon with them, it would be an alternative for both.
And I think looking at the Dragoon as a dragon knight with an occasional comrade it would still be one straightly structured class imo.
I see, and the balance?
As Yoshida said, it might be a bit difficult to balance the Dragoon then. Hence my idea to debuff the DRG as long as the dragon takes part in the fight so that summed up they have the same efficiency as the solo DRG.
But then the dragon must be so useful that people are prepared to be debuffed, otherwise the whole thing would be pretty senseless.
So there was this thought: Dragons are like team members, that complement the Dragoon.
They could be of different „types“, resempling different classes.
E.G.
A physical DD
An elemental DD
A tank with buffs
A kind of „thief“ with poisons, DoTs, debuffs etc.
The first advantage in general is that two fight at the same time without leeching the player's exp and if the mob to be fought doesn't turn out as an AoEer only one can recieve damage, the other one stays unaffected.
So, the dragon is supposed to be so efficient that the dragoon's weakened attributes are compensated!
And this weakened state would ony last as long as the dragon is summoned.
This means: If it dies, you are not useless but again the „old“ strong Dragoon.
Further ideas and possibilities
If possible the dragon could be used as mount, e.g. also if you don't like a fighting partner you could still make use of the dragon. (If „air battles“ were possible someday?...but that's another topic.)
The dragon could, like equip, grow emotionally close to the player, enabling special combos or „sacrifications“ (meaning the dragon sacrifices some of its life for yours or even dies for you when you would actually have been killed.)
I also think that the normal healing spells and buffs should work with the dragon so that no new skills would need to be implemented (but that's plain detail).
In respect of the story, it could be told that way: Since there seems to be dragons' blood in the Dragoons they could be able to gain the respect of the otherwise feared dragons (this could also be part of the quest to gain the dragon) and win it as a partner this way.
The Dragoons themself are and stay the wellknown fighters though.
Yes, I'm posting that stupid picture again. It is just for the sake of explaination because imo it shows what I want to say pretty well. ._. *don't kill me*
In conclusion:
Those suggestion are related to the time of 2.0 and beyond.
The Dragoon shall stay the way he is ---> a strong DD based upon dragons (also desirably with such skills)
The dragon can be called for help but that's free choice. If called the Dragoon must be weakened a bit for the sake of balance, therefore the dragon has some real use that compensates this state.
Everybody can play the Dragoon the way he wants to and is no useless class for the community.
The dragon is rather supposed to be additional/an add-on, that is implemented later, used to complement the dragoon and not completely destroy or change it.
If you think, this is a possibility to satisfy both parties and would therefore like to have it ingame, please „like“ the post.
It doesn't matter at all if you play with or without dragon in the end. If you like the basic idea and think it could help both sides I'd be more than happy if you guys supported it.