Uh, huh. Right.6 PM Primetime Gridania - https://i.imgur.com/p2GSzKT.jpg
6 PM Primetime Kugane - 1. https://i.imgur.com/2r6ONjj.jpg 2. https://i.imgur.com/z1cXsFy.jpg
Compare them to previous screenshots I posted.
Take a picture of Rhalgr's Reach and Limsa Lominsa during primetime. Not sure why people cherrypick Gridania and Kugane for activity metrics when endgame players have zero incentive to go to either area. (Especially Gridania, like what?)



I have to agree that Gilgamesh is definitely lacking in energy as of late. Seems most people on the server are all 70 and only sign in for raid after reset and kinda just screw off after that. Same for deliveries/roulettes/etc, any incentive to "have" to sign in.
I don't really care, I didn't like how packed the server was before and I was personally going to transfer off, but then I bought a house and things started getting quieter around here. So personally, I like it more.
Good. I was just wondering if there were any SE back alley shenanigans going on if RMT spammers were actually still getting in.Because our server is locked, you can't create characters. We haven't had gil spammers since HW released. Every now and then, the server allows for another person to create a character, but outside of that, they're non existent on Gilgamesh. Unlike most other servers, where I seem to be flooded with spam tellers.




I left Gilgamesh, and this character was born there.
Some people have to remember a lot of players left other home servers and migrated to Gilgamesh for the "raid scene" before cross party finder became a thing. So naturally you have a place who has more players that are end-game ready than your traditional server. That's not to say every good player went there, there was the "not-so-good-but-wanna-try" people as well. But even so the allure of if having to go to Gilgamesh for end-game options has been going away for awhile because no one has to migrate for a raid group anymore. So they can stay on Sargatanas or even Mateus. You may even left some long-time friends because you coveted the idea of finishing hard content in the game. However server attachment for a raid might not be larger than friends and familiarity.
The statistics also don't lie. The highest amount of NA savage clears still comes from Gilgamesh. There is also the thriving end-game crafting, because of the high amount of support for end-game it was always a buyer's market. Most end-game gear could be ~20% or more cheaper on Gilgamesh than your typical medium sized server. So many benefits, and of course capacity also played into that.
The problems of it being locked isn't so much the end-game scene. It's more of community issues. As there are many talented end-game free companies on Gilgamesh. It becomes extremely difficult to recruit players with the server locked because all you can do is attempt to poach members, and that should never be a long-term recruitment idea. You can't get bigger realistically, you can only bleed members so much and because of the locked door these FCs lose out on potential talent because it's just not an option. So it hurts the server economy.
Giglamesh was my home server until about 9 months ago when I followed a friend blindly to Balmung. It's a shame to here its in that state. Balmung is in the exact same place. While I hope SE never open up Balmung again. We do suffer from no new players to make the economy be worth anything. The market board on Gilgamesh and Balmung is like day and night. Something I greatly miss. Anyway I hope they open back up Gilgamesh for you and others OP
Server: Balmung/Gilgamesh // Name: Siena Vedana // Main Class: Scholar
Signature made by Selli Noblesse <3 Thank you!

I'd like to add my +1 here.
My main character is on Gilgamesh, and I help lead a social Free Company. We've found it hard to recruit new members ever since the world locked. Prior to Patch 4.1, major cities lie Limsa and Gridania were absolute ghost towns, which was a really sad sight to see. Even now, with Patch 4.1 up and running, the life of the server is still so much less than it used to be.
For those of you who aren't on Gilg, please try to have some empathy. There are servers on Primal that seem to be approaching our numbers and they're not locked. We're bleeding out players, losing vital connections with friends, and if we want to consider bringing new people to the game, we either have to play cross-world or consider leaving the server we consider home.
It feels as if Gilgamesh was punished just to make sure Balmung wasn't alone when it came to server locks, because as big as we got, we never encountered the same extreme issues (login queues, crashing, etc) as Balmung. Can we please have our world back, SE? There has got to be a better way of encouraging re-distribution other than destroying the community of what used to be an active, healthy world.
Gilgamesh has been slowly losing players and I would love to have it unlocked so new players and friends could join, I think its time to open the server gates.

In a social game, feelings matter. The user experience matters. And you don't have to agree with us, but with all due respect, unless you're on Gilgamesh you really can't say what is or is not fact about the state of our server. The available census data is flawed, pulled from a human-made algorithm with external data, leaving plenty of room for error. We don't have access to the true analytics of the world distributions. All we can report on is our user experience as a community, which is exactly what we're doing here.

+1 to unlocking Gilgamesh.
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