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  1. #1
    Player

    Join Date
    Oct 2011
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    29
    Ok lets say what if Yoshi-san added a fair share of open world contents where you go to camp NMs/HNMs. But at the price of having loot/gear drops of a lower grade quality than the loot/gears which drops in Instanced dungeons. Would you be agreeable to such a condition?
    (0)

  2. #2
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Hiten View Post
    Ok lets say what if Yoshi-san added a fair share of open world contents where you go to camp NMs/HNMs. But at the price of having loot/gear drops of a lower grade quality than the loot/gears which drops in Instanced dungeons. Would you be agreeable to such a condition?
    I'm sorry but that sounds just silly, why not just make it equal then instead?

    Example; instanced boss drops "Helm of Slaying +40hp STR+7", Open world boss drops "Slayers Celat"a with same stats, just palett swap the same helmet and boom, problem solved.
    This example takes in account same difficulty of said boss, just in the instanced one you dont have to worry about competition (but might have time limit restriction or what have you).

    Either that or since instanced content is technicaly (no preasure about others claiming/messing up the fight, if you wipe you can just go again) easier to learn then open world in most cases, if anything have the instanced loot stats slightly lower.

    Or a last sugggestion to that, have the instance drop the item on the spot while the open world drops a craftable piece which makes pretty much the same item. The possibilites to make this equal and up to preferance to the players are many and I'm sure the Yoshi-p and his devs could figure out something great and fair.


    On topic of the thread; I'm sick to death of MMOs with a 99% instanced end game, personaly I'd like to see a equal ratio between the two possibly slightly favoring instsanced (say 60-40) as long as both types of end game offers equal challenges and rewards with balance taken into account.
    As others have said nowadays MMOs feel alot like they're loosing the "Massive" parts of the game.
    (2)

  3. #3
    Player

    Join Date
    Oct 2011
    Posts
    29
    What I am trying to point out is that open world areas would be an invitation to people who unfairly bot/hack their way to having superior items. So by having lower grade quality items than Instanced areas, it would discourage them.

    Or perhaps your idea of having a craft able piece which drops off open world bosses and whereas inside Instanced areas, you are able to obtain the entire item, of course with different names. It's which ever road you choose to get your item. Main thing Yoshida wants is pretty clear when he mentioned non Instanced areas will be converted to Instanced areas. It's clear he is making a point that there is no room for people who bot/hack.
    (0)

  4. #4
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Hiten View Post
    What I am trying to point out is that open world areas would be an invitation to people who unfairly bot/hack their way to having superior items. So by having lower grade quality items than Instanced areas, it would discourage them.

    Or perhaps your idea of having a craft able piece which drops off open world bosses and whereas inside Instanced areas, you are able to obtain the entire item, of course with different names. It's which ever road you choose to get your item. Main thing Yoshida wants is pretty clear when he mentioned non Instanced areas will be converted to Instanced areas. It's clear he is making a point that there is no room for people who bot/hack.
    There are other ways to deal with Bots. Most effectively is Forced Spawn NMs.

    Complete a Puzzle = Spawns/Claims NM

    Use a Crafted Item = Spawns/Claims NM

    Fish in the Right Spot = Spawns/Claims NM

    Initiate Levequest = Spawn/Claim NM

    Kill X-number of Specific Species = Spawns/Claims NM

    If people are just worried about Open world NMs being to hard to claim, you simply take the claim out of it. Attach a Manual spawn to an HNM and give a small story as to why the given action Spawns it. Then you can build on top of all your Forced Spawns like a ZNM system where killing HNMs unlocks Higher Tier HNMs by dropping spawn Items.

    We should never Water Down our games world for Fear or Bots and RMT. There are always ways around it.
    (3)