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  1. #11
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,073
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    I'm ok with how things are, but if this was implemented I'd want the caps to be role-based, not job-based. Otherwise a person with 3 level 70 tanks will gear up faster than someone with only one level 70 tank job, and then we have another situation where people's job choices make them left behind on progression.
    (6)
    Graphics
    MSQ
    Viper

  2. 10-17-2017 11:03 PM

  3. #12
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Driavna View Post
    This is not true, you can gear up to 322 without dealing with caps. (Gear 320 and weapon 335) ATM I have my main class 332 (Fending) and the rest (Casting, Striking, healing and aiming) are around 320-323, in theory (I don't play all classes at the same level) I can clear all content but the future Ultimate mode.

    I really don't understand where the problem is, I spread the upgrades a lot (I have 3 x 330 weapons) so if you focus on two set of gears you can "main" a lot of classes no problem.

    Note: And this from a person that don't clear OS3 and OS4 since I don't have a static.
    At best I can gear to 305...I do not do the Omega raid since I find the storyline boring. Royal City will help. But you have to understand not everyone raids so we are stuck with dungeon or tome gear.

    So THATS the problem. It's not friendly to everyone esp to those who don't raid for one reason or another.
    (0)

  4. #13
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Skivvy View Post
    Why are people so afraid of giving more control to the player in terms of how they spend their time in game? If I want to spend more time gearing jobs, why shouldn't I be allowed to? As it is now, a lot of players just get their weekly caps/drops, and then go play other games until reset. If people have an interest in other content, they are most likely already doing it. I am not suddenly going to have a strong desire to start crafting to fill my time just because I've reached my tomes cap.

    Also, I don't see how you can be for keeping combat tomes capped to a single limit while expanding DoL scrip options.

    Would not adding a tome cap per job do the same and force you to play that job regardless in a way? It can be optional.



    As for why scripts, there are a few benefits to this;



    First it would encourage people to craft and gather to earn gill and not complain that it's too hard to make a gill now a days.

    Second help those of us that actually do optional content that is less desired being not everyone likes to do it.

    Third Less gear to get for DoH and DoL
    (0)
    Last edited by ManuelBravo; 10-17-2017 at 11:18 PM. Reason: Character limit

  5. #14
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by silverlunarfox View Post
    At best I can gear to 305...I do not do the Omega raid since I find the storyline boring. Royal City will help. But you have to understand not everyone raids so we are stuck with dungeon or tome gear.

    So THATS the problem. It's not friendly to everyone esp to those who don't raid for one reason or another.
    but the normal raids are hardly really a raid they are no more challenging than a trail roullete so id say dont hold yourself back from those at the least
    (0)

  6. #15
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    There isn't anything in the normal progression you can't do with verity tier gear. Given if you want to be "optimal" you're limited which one, but I don't see why you'd think "I don't have creation tome gear on this class.. I can't do endgame stuff with it".

    That being said I'd say it's nearing time for the tome cap to be released so people can catch up whatever class they'd like for the new stuff. I don't like time gating, but for the business and retaining customers I understand why it's there.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  7. 10-17-2017 11:30 PM

  8. #16
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Krotoan View Post
    There isn't anything in the normal progression you can't do with verity tier gear. Given if you want to be "optimal" you're limited which
    while your right its nothing you cant do with verity gear on , but tbh gear drastically for some increases their dps so it does make a difference, some people just simply cant do optimal dps in lower level gear that takes a certain amount of skill. And thats why gear helps out so much, its to much gating in this game way to much like I was so upset when I realized I couldnt even upgrade my creationo sword. Now I dont even know if its worth even getting another one its just a bit to much sometimes to gate every single thing.
    (0)

  9. #17
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Reinha View Post
    I'm ok with how things are, but if this was implemented I'd want the caps to be role-based, not job-based. Otherwise a person with 3 level 70 tanks will gear up faster than someone with only one level 70 tank job, and then we have another situation where people's job choices make them left behind on progression.
    This is probably the most obvious answer to everything for tomes. Blue tomes for tanks, red tomes for DPS, green tombs for healers. You'd still be able to gear up multiple classes but you cant max out a whole set of either group.

    Its true they use largely the same gear anyway but getting all 3 weapons at the same time would be iffy.
    (0)

  10. #18
    Player
    Clicked's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Edge Vice
    World
    Leviathan
    Main Class
    Arcanist Lv 83
    Quote Originally Posted by Reinha View Post
    I'm ok with how things are, but if this was implemented I'd want the caps to be role-based, not job-based. Otherwise a person with 3 level 70 tanks will gear up faster than someone with only one level 70 tank job, and then we have another situation where people's job choices make them left behind on progression.
    Good point. The most hardcore raiders would need ever job that shares their tome gear leveled up just to stay competitive for every new raid patch if this was only locked on class.
    (0)

  11. #19
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by ManuelBravo View Post
    Would not adding a tome cap per job do the same and force you to play that job regardless in a way? It can be optional.



    As for why scripts, there are a few benefits to this;



    First it would encourage people to craft and gather to earn gill and not complain that it's too hard to make a gill now a days.

    Second help those of us that actually do optional content that is less desired being not everyone likes to do it.

    Third Less gear to get for DoH and DoL
    I'm not understanding the argument of your first point. If the tomes cap were to be expanded to be per job, this would give people the option to play/gear more jobs if it suits their fancy. That's a good thing. People wouldn't be "forced" to suddenly start gearing jobs they have no interest in playing.

    And your points for the DoL expansion could be seen the same way for DoW/M classes.

    1) Would (potentially) encourage people to try out other jobs that they ignored now that they can gear at a decent pace. More people leveling jobs, more active the dungeons and roulettes would be
    2) If more people branch out and level other jobs, this could, in theory, provide quicker queues as more people may want to try out the less-desireable healing/tanking jobs
    3) Less time spent gearing those alternate jobs you thought you'd never be able to gear. Lets you enjoy content you want, playing the job you want, in decent gear (sooner).

    Obviously there are a lot of "ifs" and speculation built into the statements above, so I'm not claiming any of this as fact. I don't think everyone would suddenly start leveling healing/tanking jobs just due to gear being more open, just like I don't think more people would suddenly start gathering/crafting due to the same reasons. More flexibility is rarely a bad thing in MMOs.

    Quote Originally Posted by Reinha View Post
    I'm ok with how things are, but if this was implemented I'd want the caps to be role-based, not job-based. Otherwise a person with 3 level 70 tanks will gear up faster than someone with only one level 70 tank job, and then we have another situation where people's job choices make them left behind on progression.
    Even having a cap per role would be a huge step in the right direction IMO. However, I don't really agree on the situation potentially leaving others behind on progression. This game is designed so that no one can get that far ahead, so I'm not seeing the real harm here.
    (1)
    Last edited by Skivvy; 10-17-2017 at 11:53 PM.

  12. #20
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by bswpayton View Post
    yea Id have to disagree, with this your talkin a 20 ilvl difference I main tanks , but I would also love to be able to play every job decently. Being able to gear them would help, I dont see how people would get burned out simply because you could still do a 450 cap thus still makin it take weeks to gear them. And also alot of people dont even care about gear all that much tbh , its still plenty of people with their main jobs full of verity gear.
    That's largely because it's an endless treadmill thay replaces everything ultra fast. and it gets really tiring. Also you simply don't need better gear most of the time.

    I mean how much of the games content can a player access with just verity gear?

    You simply don't need anything better. And going after better and better gear that you'll never actually need gets incredibly tiring and frustrating.

    I think that's why this game has such a huge issue with player retention. There was that thing not long ago about 10 million registered players milestone. But less than 5% Of them are active subscribers if you assume census data to be remotely accurate.

    It's why players don't meld as well. What you meld today you'll toss tomorrow so fek it why bother.

    Recently started to think it's also a big part of why people don't bother in general. And leads to that skill gap between players. Because again nothing lasts long enough to be worth any real effort.

    Even those super savage weapons. Second 4.2 lands they'll be trash tier junk. Not exactly enticing is it.

    And people wonder why people care more about glamour and invest tens of millions in a poncho but won't invest a dime in there actual gear..
    (2)
    Last edited by Dzian; 10-18-2017 at 12:19 AM.

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