Perhaps we should be offering suggestions on how to improve PvP rather than sitting here "Back in my daying" PvP?

Perhaps we should be offering suggestions on how to improve PvP rather than sitting here "Back in my daying" PvP?



Okay! Bring the old PvP back and just delete the new one. There will be no "improvements" wich will make it feel as thrilling as it once did. (thrilling with a bit of skill that is)
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
Remove the 1 button combo crap. Really? You can't remember to push 2 after 1 and 3 after 2?. Enable all PVE skills with their standard PVE detriments & enhancements. Make stun, sleep, bind and silence resists work just like PVE. Make PVP rank meaningful by providing action points to spend on PVP skills & traits. Keep the armor & weapon system as is so you don't have to have an optimal PVP build and an optimal PVE build. Keep some of the PVP buffs to actions like onslaught stun, holy spirit silence, unmend draw in. Balance damage by modifying the potency of skills & spells in PVP areas. Balance healing by modifying the potency of spells in PVP areas. If they wanted 100% balanced PVP, then there should only be 4 "Jobs" in pvp. Tank, Healer, Mele DPS and Ranged DPS. All tanks would have the same skills, all healers would have the same skills, all Mele same skill and all Ranged same skills. But that would be even more boring. Actually, I just want warrior's vengeance back - stop hitting yourself! stop hitting yourself! stop hitting yourself!
Last edited by Llus; 10-16-2017 at 07:20 PM. Reason: limit

I agree with everything you mentioned. I hate the 1 button combo crap, and I hate the idea of it bleeding into PvE. The jobs skillsets are terrible. You speak nothing but truth, so we either suck it up and live with what we got or at least continue to voice our disgust on what they've done to it in the hopes that they listen to us for once. 4.06a showed that they really don't, but we can still protest.
Go read "The New Chat Restriction in the Feast" and see where the first rep response is, and what it is.
Go read the feedback threads between Stormblood's start and 4.06a when the PvP balance changes actually happened for season 5. Then look at what changes were actually made.
Read all the feedback people have given about Shatter, then look at the Rival Wings description. . .
We have a very bad history with us and SE listening to our feedback, let alone following through with it.

I know they don't listen to us or the chat restriction would be dead and buried, but what else can we do? The housing babies caused an uproar to get them to take notice, so I guess I was trying to suggest we try our own? I dunno. I check these forums in hopes we get some news, but I mostly leave disheartened, frustrated, and sad.Go read "The New Chat Restriction in the Feast" and see where the first rep response is, and what it is.
Go read the feedback threads between Stormblood's start and 4.06a when the PvP balance changes actually happened for season 5. Then look at what changes were actually made.
Read all the feedback people have given about Shatter, then look at the Rival Wings description. . .
We have a very bad history with us and SE listening to our feedback, let alone following through with it.
My suggestion would be that add all current PvE skills back to PvP and alter them just like current pvp skills are done at the moment, that way we can keep this separated PvE/PvP thingy while still having a access to greater pool of abilities. This was what i taught they would do in SB and they did do it but i was never expecting to see so heavy skill prune, having a comboes in one button already solved the button bloat issue HW had so why do the prune on top of that?
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