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  1. #2
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    I strongly agree with 90% of this.

    My only disagreement, and this is really more personal preference than anything, are the changes to Delirium and Sole Survivor, turning them into party DPS buffs. I know that mathematically these aren't likely to provide a huge advantage, but the community seems conditioned to believe that raid dps> personal dps even in (admittedly rare) cases where the latter is numerically and measurably greater than the former. I also think its a bit strange lore-wise to turn DRK into essentially the 3.x NIN of tanks (I say 3.x NIN because 4.x NIN, from what I've seen is a bit overpowered from a personal DPS standpoint).

    Instead of those party buffs I'd rather see proportionate boosts to our personal DPS. For example you say that the new Delirium would be offset by costing the DRK up to 2 uses of Bloodspiller... Why not simply boost Bloodspiller's potency? Perhaps a %-boost based on the blood remaining/stockpiled when it is used (i.e. Bloodspiller deals x% more damage equal to [total Blood Gauge upon use-50]. So if you have 90 Blood Gauge and use Bloodspiller, its potency is boosted by 40%. 60, 10%, etc. Or perhaps that may be too convoluted, and it should simply see a flat buff to raise our PPGCD proportionately. Maybe even just buff Darkside by another 5% or something. Or we could even do what you mentioned in another thread (I think it was you) where we just cut Blood costs, or allow DRK to stockpile more than 100 Blood. Just my two cents.

    Everything else you said sounds 100% brilliant. +1
    (4)
    Last edited by SyzzleSpark; 10-16-2017 at 10:11 AM.