Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 29
  1. #1
    Player
    Jilliebeans's Avatar
    Join Date
    Feb 2016
    Posts
    128
    Character
    Sonatia Eikyuu
    World
    Jenova
    Main Class
    Bard Lv 90

    what happened to all the melee classes?

    i barely seen any melee for parties anymore (specially with DRG and MNK) all am seeing so far are range dps (RDM/BLM/BRD). I noticed that the party go a lot slower with too many range dps =/
    (0)

  2. #2
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Less chance to get yelled at for standing in stuff.
    (2)

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I notice as many melee classes as I do ranged in any content honestly so I'm not sure what OP is on about.
    (7)

  4. #4
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    We're all playing SMN now.
    (2)

  5. #5
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Well in a dungeon, spending the least possible time on the most boring stuff (burning useless trash that are just here for show I guess) is an objective that makes me choose SMN (which is my main).

    On bosses though, not much difference. So it really is just to burn between the bosses.
    (0)

  6. #6
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    If you watch fflogs how many class have cleared savage content last two weeks there is 81k ranged dps and 75k melee dps.
    (0)

  7. #7
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Monks have their damage potential kneecapped in dungeons because they require at least 4 physical DPS in the party to get anything out of Brotherhood. In dungeons you're only guaranteed one tank and that's only going to give you 1-2 chakras. It just feels like crap to have my own output hamstrung because my ultimate skill is designed with a very specific party composition in mind. I'd much rather play something that actually can hit 100% of its capacity in a dungeon. Compound this with losing your stacks between packs of Mobs because Riddle of Earth requires you to get hit to work and the sheer number of tanks who like to stand around exactly long enough for them to fall off and it's just a massive hassle for less payoff than say, Samurai.

    I'd assume Dragoon wasn't seeing much play in dungeons recently because the huge amount of ramp up time for Life of the Dragon caused it to lose them was irritating. With the recent changes I imagine it'll be seen more in 4-mans. Three-eyes to enter LotD is not just a good quality of life buff, it's also a substantial AOE buff.
    (1)

  8. #8
    Player
    Crux's Avatar
    Join Date
    Oct 2011
    Posts
    53
    Character
    Crux Corvus
    World
    Leviathan
    Main Class
    Archer Lv 70
    Most melee is strong so a lot of people probably leveled them first.
    (0)

  9. #9
    Player
    RenOkamiya's Avatar
    Join Date
    Aug 2017
    Posts
    61
    Character
    Ren Okamiya
    World
    Ragnarok
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Claviusnex View Post
    Less chance to get yelled at for standing in stuff.
    I though staying in stuff was BLM 101 ^^

    More seriously, it depends if you are running dungeons, primals or something else. The fact that all melee besides ninja is expendable doesn't help with that since a range dps can take a melee spot without downside while the opposite can't be done for obvious reasons. A bard is almost mandatory, as a red mage, letting only 1 spot. BLM is as good as samurai dpswise I think when played correctly, so why bother. Specially now that the only thing tanks think of is "FFLOG PERSONAL PARSE!!!" and take the spot of the last melee with mecanics.
    (0)

  10. #10
    Player
    Thandronen's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    237
    Character
    Thandronen Ranguemont
    World
    Ultros
    Main Class
    Dragoon Lv 70
    As a DRG and MCH 70, I feel like it is a lot more relaxing to play ranged while doing content. There is still the occasional floor mechanic that you have to dodge as ranged but as a melee, it can feel extremely tiresome to have to constantly run from things hitting the floor every 10-15 seconds. DRG is still my main and I enjoy playing it but unless I am hard-pressed for a certain piece of gear, I'll be doing most content on my MCH.
    (1)

Page 1 of 3 1 2 3 LastLast