Quote Originally Posted by Drudwyn View Post
I was giggling like an absolute loon last night running Skalla for the first time. There were multiple cries of 'One Man Army!' as I self-healed through a massive pull. Then I got cocky and wiped the party. My class is back, and it feels good.
Ah yes, I definitely wiped because I was too confident in it. Still, it's tons of fun.

Quote Originally Posted by BluexBird View Post
During big pulls, the amount of health you get back seems to be the equivalent of a single heal cast. So at the end of the day, the HP gain of Steel Cyclone is simply saving the healer from casting 1 extra spell.

Not to mention it costs 50 points to use, meaning you can use it at most 3 times back-to-back (after a lot of building up). I hope people take that into account before they start crying about how this is broken.
Yeah, it's not really broken. Kind of hard to keep tearing around in a circle when you have to run because of aoe's. It takes 6 attacks to build enough to use it again and that's a long time to assume your healer and cooldowns can handle it. It mostly just helps ease the healer's job. The less they have to heal the more cooldowns and MP they have. It's not even that strong of an aoe considering the build up for it.