Quote Originally Posted by Claire_Pendragon View Post
You only need to change mp cost, or change potency, doing both is unnessisary. DA is 140 potency, so DP being 150 potency is already a DPS increase in every situation. Lowering the MP cost too is a bit much.
But that's exactly how DP was in 3.X and it wasn't an overpowered ability by any means. It used to cost half a DA while dealing 150 potency and 250 DAed. Which made it second priority in MP usage without DA in single targets (after C&S) and with DA on 2 targets or more. In SB they both DOUBLED the cost AND nerfed the potency to the ground for no reason. The skill was perfectly fine.

Quote Originally Posted by Claire_Pendragon View Post
Id make its 20% magic by default, and then DA adds an additional -10% of all dmg sources, going to -30% magic, and -10% physical. then we stack it with reprisal, and its a rampart when when we must have one.
The problem with this option is that we'd still be at a significant disadvantage in physical fights since we'd have to waste an extra DA for DM to be effective, and for 10% mitigation I'm pretty sure that we wouldn't use it at all in optimal play (for the same reasons that we don't use Grit), leaving us just as squishy as we currently are in heavily physical fights compared to the other tanks. It wouldn't fix the issue. Since PLD can block magic now, there's no reason to keep DM a magic mitigation CD. PLD doesn't have to sacrifice DPS for Sheltron or Bulwark to block magic. Why should we have to sacrifice DPS for DM to mitigate physical damage ?