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  1. #2
    Player
    DravlinKuraiyoru's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    29
    Character
    Drav'lin Kurai'yoru
    World
    Cactuar
    Main Class
    White Mage Lv 63
    Auctioning without a stricter limitation on ownership (as it stands one single account can potentially own 16 houses) could very easily be problematic and lend more fodder to the house flipping economy. On the other hand, auctioning plots in a scenario that sufficiently provides supply to meet the demand would be an extraneous convolution to the system.

    And if house ownership were more strictly controlled, then what of those previously purchased? I don't believe punishing current home owners is a step in the right direction either. Personally, auctioning seems like a lose-lose choice to me. If the housing system is to move forward into a position that can satisfy the player base, it needs to do so in a way that doesn't disenfranchise anyone.

    I'm not sure what the steps needed are, and what the best direction to take is. I can only hope that the majority of us without access to housing aren't marginalized even further, which is what I believe an auctioning system would do.

    *Edit to add; I'm not sure how I feel about your other ideas. I think you bring up several interesting points, especially concerning the concept of community and its current lack-thereof. If the shortage can be overcome, this seems like the next priority for housing development; how to enrich the neighborhood aspect.

    Because otherwise, persistent location community housing has zero appeal to instanced housing. I'd rather see a system that celebrates the community rather than one which enforces a deeper sense of solitude amongst the players.
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    Last edited by DravlinKuraiyoru; 10-12-2017 at 11:58 PM. Reason: Consolidation of posts