Quote Originally Posted by Seyb View Post
Also, it's possible to restore durability during Maker's Mark phase and regain back the CP, leaving you with 30 durability more (will need to use Manipulation II after the first Prudents instead of before). This could be used for additional synthesis touches, if you failed/replaced too many Flawless Synthesis. Also, one more Touch fits in between the last Steady Hand II and Great Strides (only if you restored the durability during MaMa Phase). Don't know if it's worth it though.
Man1 or Mend1 are both cheaper. No need to use MM2. Generally, I haven't had the kind of luck that makes this a bad decision. Not yet. I mean, once I had to use an extra CS1 so I basically started with 60/70 but it's still better than 40/70. We're talking like 56 or 64 flawless touches here. You don't need to use it immediately. You can wait until you have like 30 or 40 left, just to see how your luck is going. And the ingredients aren't very hard to come by. I'd be a lot more hesitant to use it if this was HW crafting during the favor farming aspect of crafting. But then again, you'd also use reclaim if things went south and pray you got your stuff back too.