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  1. #21
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by SuperZay View Post
    They are programmed to do mechanics properly and you are supposed to kill adds, not ignore them.
    not in WP you suppose to ignore the tonberry adds in final boss so the boss doesn't have full rancour. they took WP straight out of ff11 in which killing tonberry incured their rancor (hate) too much hate the stronger everyones gruge is.

    in halatali they will stay in the thunderwater keep attacking the boss, keep attacking the fire boss instead of killing adds. go after the main demon boss even when he has immunity.

    ai can use a lil work.


    you have to micromanafe way too much (not even pets require this much micromanagement) if your a lvl 70 your hotbar/xhb is full so putting the skills on the hb/xbh is hard to do.
    (1)
    Last edited by BigRed5392; 10-12-2017 at 02:11 PM.

  2. #22
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,360
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    I originally went as DRG and had no trouble till the end boss. Then I went as AST and had much less trouble. Had to constantly press engage... butttt I did it!!!
    (1)

  3. #23
    Quote Originally Posted by BigRed5392 View Post
    not in WP you suppose to ignore the tonberry adds in final boss so the boss doesn't have full rancour. they took WP straight out of ff11 in which killing tonberry incured their rancor (hate) too much hate the stronger everyones gruge is.

    in halatali they will stay in the thunderwater keep attacking the boss, keep attacking the fire boss instead of killing adds. go after the main demon boss even when he has immunity.

    ai can use a lil work.


    you have to micromanafe way too much (not even pets require this much micromanagement) if your a lvl 70 your hotbar/xhb is full so putting the skills on the hb/xbh is hard to do.
    Yea I was kind of uncertain what would happen if they all stood in the water with the thunder and sprites but I healed through it. The only way to get them out of the water is by disengage and pulling the ads to me but I decided to heal through it.
    (0)

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



  4. #24
    Player
    Vrahjin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    106
    Character
    Drakth Ardos
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bacent View Post
    Plus you can't entirely judge them on a proper scale by taking them to lower level dungeons where they don't have everything available to them.
    They do cheat a little though, since my CNJ squadron member used Medica II more than once when we ran Halatali. Dunno about the other classes, but I suspect it's similar.
    Seems we're the only ones with the regular "only these abilities at this level" sync thing.
    (1)

  5. #25
    Player
    Rhindas's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    They don't seem to follow cooldown rules either, which you can easily see with an Archer: they have a trigger finger on Barrage. At least with the Archer I give the Gladiator a pass for failing at her job because, well yeah. The mob's full of holes and knows who's doing it.
    (0)

  6. #26
    Player

    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    155
    I was honestly prepared for the bad AI, I went in under the assumption it would be the same deal as your chocobo. There as a light regen/added DPS boost etc, nothing more. AI definitely needs some work, a few more orders or something, very clunky atm but promising should the devs keep an eye on it and make improvements. My biggest issue after learning how to handle my team in the dungeon was the increasing dungeon lag.
    (0)

  7. #27
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I've only ran Halatali, Maws, and Brayflox. I had some AI issues in each, and I would imagine they are different depending on which role you take into the command missions. I've also taken some videos so I can see exactly what they are doing. As an example, one time I thought my PUG actually avoided an AoE, but all he really did was change positionals and just 'happened' to get out of the way

    In Brayflox, my healer just kept DPSing and let me die, TWICE! (I am so sorry when I've have fallen asleep on tanks now xD). It's crazy. It's almost like a nasty RNG put in there to teach aspiring tanks what it's like when your healer just lets you drop. I really wish the battle didn't end when you die to give the healer a chance to raise you. Also, target mechanics always hit you, regardless of your role. Even the ones that never hit the tank. The lizard boss in BF always puts the bubble around me, I can't target it so I can't order my squad to attack it, and they just let it sit there. So I can't move and eat every AoE.

    Don't even let me bring up Halatali. Most of us know about that mess. I've never even got close to wiping here in DF, but had all three drop on me during the last boss and I pretty much soloed it. It's pretty much the add phases that expose the faulty AI of the squadron, and it makes getting through the instance very frustrating. This sounds like the case with Wanderer's Palace.

    In regular dungeons, add phases are basically handled one of two ways: Engage them, or leave them alone. I think this could be solved for these particular dungeons by having a specific command to engage/disengage adds. This way if you choose engage adds, your squad will target anything that is not the boss. Otherwise they will continue to attack the boss. This alone would make many other dungeons available to squad AI, which undoubtedly needs to improve before more, especially 50+ dungeons can be included.
    (2)

  8. #28
    Player
    Nuna's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nuna Chu
    World
    Goblin
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Anarnee View Post
    I originally went as DRG and had no trouble till the end boss. Then I went as AST and had much less trouble. Had to constantly press engage... butttt I did it!!!
    Yeah I feel like its better if I just go healer.
    (0)
    Quote Originally Posted by Virgil View Post
    Whenever I read this forum I hate myself more often than not when I'm finished. I don't know why I do this to myself.
    Quote Originally Posted by SenorPatty View Post
    You know that thing about how every subbed person has the right to post what they want in the OF?
    I'm starting to question that right.

  9. #29
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Airget View Post
    Can't use the same logic for Hatalia though. . . Which is the first dungoen. The ever so smart Tank AI will run up flame adds causing them to get in contact with the boss quicker thus causing you to get hit by the AOE. Oh and the ever so smart Tank will refuse to get off the Boss during the invulnerability phase and stand in the AOE DoT and die if you aren't paying attention.
    Halitali was the first one I ran. While all those things happened, yes, none of the squad ever came remotely close to dying. The tank, DPS and healer were all standing in the electric pool the entire fight and were perfectly fine. There wasn't a single death.

    Maybe it's based on squad level? Mine are all level 50.
    (0)
    Last edited by Naberrie; 10-12-2017 at 02:57 PM.

  10. #30
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    My feedback.

    Tank - GLD - Level 50 - Alternate between Balanced 4 and Defensive 4.
    DPS x2 - ARC - Level 50 - Offensive 4.


    They do dumb shit. I had a Thaumaturge who wouldn't use procs, and overall a weird rotation. WP sucks for various reasons, specifically at the begining when I command them to disengage, run past the mercenaries fightning the Tonberry and move to the next pack. They instead hit the mercenaries, and the tank runs alllllllll the way back to get them. The last boss is just bs. I kill the adds because we must RESPECT THE CONTENT™ with these squadron members. The tank would grab every single add, including the ones we shouldn't touch, while the DPS go ham on the boss anyway, instead of targetting the tank's target. Wish I had a command with the "ignore adds function".

    Also, tanks need a tank stance. Their aggro generation is lame. I tried to set them on "Balanced", so they receive a damage bonus, hoping that would help them to snap aggro faster. It doesn't. However, I noticed some of my DPS cut their aggro by 50%+ all of sudden, as if they had Lucid Dreaming. They are archers and they started doing it when they reached rank 3 on offensive. They sometimes used a raid wide damage up buff, but this happens rarely. I wish I had more commands to play with this...

    EDIT: Ultimately, it seems that going healer is the safest bet. You have a better control of any circunstances. You can raise, heal and DPS no problem. Even face pulling.
    (1)

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