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  1. #21
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    If the breaks happen within your 20 seconds "subphases", sure thing. When they come mess up with the border between those subs, forcing you to delay, the thing is either you delay, or you don't use a spell for a long time.
    I would really like, for exemple, to be able to use my AF if it comes up, while my trance still hasn't been used. Not to use skills during, but to avoid having it up for a whole trance or shorten my trance to use it.

    @ Llugen : I totally agree with you, I'm quite happy with the patch even if it didn't fix everything it is a really good way. For the future, I'd rather have it nerfed a bit BUT adressed rotation wise
    (1)

  2. #22
    Player
    Vegituh's Avatar
    Join Date
    Sep 2017
    Posts
    34
    Character
    Aster Locke
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Summoners fantastic now. I'm of the opinion now that most of the people who are still complaining are 3.x SMN mains who won't ever be happy until its exactly like it was in HW.

    Also on the whole Bahamut mobility thing, just treat him like BLMs Leylines. If you have to dodge something, fine, but weave your way back to him so you minimize movement. And remember the ABCs, Always Be Casting. That should alleviate any potential dps loss due to Bahamut wanting to be close to his master.
    (3)
    Last edited by Vegituh; 10-12-2017 at 06:56 AM.

  3. #23
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Karshan View Post
    I would really like, for exemple, to be able to use my AF if it comes up, while my trance still hasn't been used. Not to use skills during, but to avoid having it up for a whole trance or shorten my trance to use it.

    @ Llugen : I totally agree with you, I'm quite happy with the patch even if it didn't fix everything it is a really good way. For the future, I'd rather have it nerfed a bit BUT adressed rotation wise
    100% with you regarding aetherflow and trance. Agreed - I'd also take a pot nerf if it meant a smoother rotation.
    (1)

  4. #24
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Vegituh View Post
    Snip.
    SMN has fantastic damage because every job but them got significant potency nerfs in some manner going into SB to compensate for direct hit and button bloat while they didn't single-target wise. It's cause everyone else's numbers got worse that they're in a good spot on that front, but I don't care about their numbers. I care about their design. SE can fix numbers easier than they can fix design at any point, and while this is a step in the right direction, I don't think they should remain this way long term, both numbers, and design wise. I liked that they were the AoE kings in HW too, but I recognize that also needed to change to fix them going forward. All that said, I'm willing to try them out again cause they're finally DF viable.
    (0)
    Last edited by Grimoire-M; 10-13-2017 at 10:43 AM.

  5. #25
    Player
    popotaro's Avatar
    Join Date
    Sep 2013
    Location
    The Fantastic Gramarye Circus
    Posts
    171
    Character
    Momotaro Popotaro
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    By the way, is the SMN opener stillthe same after the 4.1 changes?
    (0)
    ʕ •́؈•̀ ₎ *WIZARD EXTRAORDINAIRE*

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    ⊂   ノ    ・゜+.
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  6. #26
    Player
    NovaBismarck's Avatar
    Join Date
    Jul 2017
    Location
    Limsa Lominsa
    Posts
    71
    Character
    Li'l Shtola
    World
    Malboro
    Main Class
    Arcanist Lv 100
    The changes to smn have helped a lot of the issues that we have had. There are still a couple of functional issues, when I'm in a learning phase, such as going in on the new raid I take in RDM. Not all classes have to deal with lockouts, death penalty, and such (got 70 blm, rdm, smn, sam, brd), and smn definitely benefits from fore-knowledge more than others save blm.

    I actually like the MP changes. I can use Mana Shift more reliably now. It also helped the death penalty mp issue some but overall the damage loss is a pain. The devotion and DWT ogcd changes are fantastic, makes the class more useful and variable. I think the loss of variability was what I hated so much from 3.0 to 4.0. It was so rigid and structured when 4.0 came out. I felt like if I wanted that sort of rigidity I'd have played blm full time instead. I feel a lot happier now with the 4.1 changes.
    (0)

  7. #27
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by popotaro View Post
    By the way, is the SMN opener stillthe same after the 4.1 changes?
    Hard to say if u dont tell us which one u are used to : o
    (0)

  8. #28
    Player
    popotaro's Avatar
    Join Date
    Sep 2013
    Location
    The Fantastic Gramarye Circus
    Posts
    171
    Character
    Momotaro Popotaro
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Neela View Post
    Hard to say if u dont tell us which one u are used to : o
    Was using the one in that guide "Eirene Snow's Comprehensive Thoughts on 4.0 SMN"
    (0)
    ʕ •́؈•̀ ₎ *WIZARD EXTRAORDINAIRE*

    . ∧_∧
    ( 。・ω・。 )つ━☆・*。
    ⊂   ノ    ・゜+.
     しーJ   °。+ *´¨)
           .· ´¸.·*¨)
          (¸.·'* ☆

  9. #29
    Player
    GospelVhae's Avatar
    Join Date
    Nov 2016
    Posts
    44
    Character
    Freyja Crescent
    World
    Tonberry
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by popotaro View Post
    Was using the one in that guide "Eirene Snow's Comprehensive Thoughts on 4.0 SMN"
    The rotation is pretty much the same. If you want to try something out, then search for the pet swap openers
    (1)

  10. #30
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Yeah pretty much what Gospel said the only new thing is to experiment with egi swap to get both buffs of con and radiant ^^
    (0)

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