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  1. #1
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    The one advantage they have is that they're quite resilient to splash damage. The fire sprites exploding in the first boss dealt more damage to me (a tank) than the dps or healer, so I figured I'd just ignore them.

    There needs to be commands like "prioritise adds", though. I don't want the AI to do that by default, though, because it would make Tonberry King unbeatable.
    (5)

  2. #2
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ekimmak View Post
    The one advantage they have is that they're quite resilient to splash damage. The fire sprites exploding in the first boss dealt more damage to me (a tank) than the dps or healer, so I figured I'd just ignore them.

    There needs to be commands like "prioritise adds", though. I don't want the AI to do that by default, though, because it would make Tonberry King unbeatable.
    Funny you should bring up Tonberry King. My tank went running after every single add that spawned, even with me repeatedly giving the order to attack the boss. Fortunately I was also running two ranged DPS so the constant kiting wasn't too big a deal.

    Unrelated, the whole NPCs not being limited by cooldowns is kind of amazing. Archers basically Barrage every other attack. It is surprisingly difficult to keep ahead of them while tanking if you're not just spamming an enmity combo.
    (1)
    Last edited by EusisLandale; 10-11-2017 at 10:29 PM.

  3. #3
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    I've yet to heal these squads, but so far I haven ran in as RDM and PLD.

    For me, they started doing much better after I got use to them. For the first boss, I ended up pulling the boss towards the set of mobs, and DPS started to take spawns out. Towards the end though I couldn't get them to engage all the flames popping up.

    The second one what I ended up doing is Dmg dealing a bit and go on to the next, eventually with that and hitting engage that felt like second nature to me, it wasn't so bad at all.

    The final boss I died once and ended up finding if I pull the boss away from the middle, the non-melee DPS get out of the way. As for the sprites that pop up, it was a matter of hitting engage as I was killing the small flames that came around.

    the Thousand Maws was difficult because once I started to hit the eggs, the pld went around the entire thing and did it for me. I tanked Brayflox, but will try heal / dps tonight see if they stick to those puddles or move.
    (0)
    Last edited by Leigaon; 10-12-2017 at 12:25 AM.