Quote Originally Posted by Fieros View Post
@Nabiri
Thank you ^^

@Griss
I can't argue with that. Ideally market crashes wouldn't happen (that's another issue, dev1018 specifically) but the proposed "transaction history" would solve the price destabilization which occurs.

@ Amineri
I added Origamikitsune's input about questing unlocks. I would hope they are challenging. Your suggestions adding various levels of remote-control via NPC Linkpearl appear very conveinent, particularly:
Ongoing costs seem like more of a hassle, maybe just higher buy-in at each level?

What does everyone think?
Ami and I went back and forth on this one for a while. I'm of the personal opinion that the added cost of a recurring fee, while a good gil sink, becomes too much of an annoyance. When you have to keep up with how much you have payed, or whether or not you payed this week/month, then it essentially amounts to paying a bill. I don't know about everyone else, but bills are certainly on my list of real-world things that I am trying to get away from when I talk about the escapism that a game offers! I don't want to be paying them in-game, too.

Unless of course The Guild of Arm Breakers will come and Break My Arm. Turn it into a plot twist somehow, and suddenly I'm hooked. Then, I'll let them break my arm just to see the little "achievement" pop up on lodestone. "Pooka Pucel has achieved Rank 30 Weaver." "Pooka Pucel has arrived at Camp Nine Ivies." "Pooka Pucel has received a Broken Arm."