How about an auction system instead? Each plot has a minimal starting bid, players can cast one bid lot and have only one bid lot active per paerson and bid to their hearts content on the plot. At the end of the auctions time frame, highest bidder wins the plot.On a related note.
Stop suggesting a lottery for housing! I've seen this idea multiple times today and it's utterly revolting in every possible way. Besides, the last thing the game needs is more blasted RNG (yeah yeah, MMO blah blah RNG blah blah... but there's a line)... in fact, the dev team love putting RNG layers on top of RNG layers so much I could see it being implemented in a truly nightmarish and sinister way.
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