Costs them more money to pout up extra servers then it dose facing a small bit of bad pr during major lunch patches, witch after its over people shrug it off and saying "oh well"
Costs them more money to pout up extra servers then it dose facing a small bit of bad pr during major lunch patches, witch after its over people shrug it off and saying "oh well"

Sorry; but it doesn't cost that much to host housing servers. I've written services capable of serving 500+ million people; on very little hardware.
If your services aren't related to online games, something tells me your experience doesn't translate as well as you think it does.
There are games out there with less budget that have more housing options available.
The problem is that SE is just so freakin' greedy with this crap.
They keep cutting corner after corner with every system in the game.
Every patch gives us less and less content to enjoy. It's disgusting.
And the "PS3 limitations" and "We need better servers!" excuses don't fly anymore, since they nipped both in the butt with Stormblood.
With what additional restrictions? Instanced housing per plot? Significantly less freedom in customization in open zones?
Games that offer more housing plots tend to have other things they had to compromise on.
If Lucas Arts circa 2003 can make a rudimentary MMO where hundreds of players can drop multiple houses per person (Some players having entire towns all to themselves made up of main houses and alt character houses), as well as several guild halls, all persistent non-instanced interiors with the exact same decoration system as FFXIV has today, and have this same thing repeated on multiple planets each server?...Not to mention starships with interiors they can also decorate?
SE should be able to do it in 2017 with everybody getting one single house with instanced interiors in instanced wards.
And don't knock instanced housing. If we had instanced housing, we wouldn't have this problem.

Instanced housing would fix a lot of things. But I think it's to late for that now. SE HAS TO fix the monster they created or it will start to cost them subs.





Wildstar has small player made wards that give you ultimate freedom on furnature placement, scale, coloring, skybox, music, ground texture, and so much more. House size is only restricted by your imagination.
Instanced is good for single player housing, but having housing out in the open makes MMOs less of a game and more of a world. Persistent housing with neighbours nearby makes each server feel more unique and 'alive'.
There's a reason people make towns and cities all by themselves in minecraft or any other suvivor multiplayer title - It makes the place less lonely and more busy, giving it the illusion of life.
And, yes, I tried the Wildstar housing myself and I didn't liked it because being seperated from anyone else's place drove my motivation down after a while to do anything on it.
Last edited by Arrius; 10-14-2017 at 09:27 PM.
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