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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by ChiefCurrahee View Post
    Ideas are good for a pet class, but dragoons in the history of Final Fantasy have only been a pet class in 1 installment.
    .
    Quote Originally Posted by Anonymoose View Post
    As in the game mechanic CLASS that uses a PET... and we'd like that pet free dragoon BACK because XI's was awkward as hell.
    well i just dont want to start that discussion again but: because those guys in FFIV,FFIX etc had no wyverns doesnt mean that the one in FFXIV shouldnt have one.. it is FFXIV and not FFIV. and because the system in FF11 was awful it should not be the same in FFXIV.

    it could be completely different.
    thats what my suggestions are made for. i mean beastmaster was really awful because of these.

    Quote Originally Posted by UnsayMoon View Post
    So basically you want a WoW hunter to be DRG...
    not really, but a direct control over the pet. and thats just not only in WoW



    for Beastmaster i also would like to see:

    - a permanent charm
    - the option to "save" up to 5 beasts to summon them again wherever he is
    (like the blumage who could only save an amount of blu spells)
    - if he wants to charm monsters higher than him its not a constant charm and it can fail from time to time.
    - axe typical abillities on his own.
    - abillities that buff him on his own (wildness, beserk or whatever) to push his damage but lowering defense
    - petbuffs and health reggen

    besides the other changes i've written above. to push the beastmaster more into a damage class
    (1)
    Last edited by Tonkra; 11-12-2011 at 07:31 PM.

  2. #2
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by Tonkra View Post
    well i just dont want to start that discussion again but: because those guys in FFIV,FFIX etc had no wyverns doesnt mean that the one in FFXIV shouldnt have one.. it is FFXIV and not FFIV. and because the system in FF11 was awful it should not be the same in FFXIV.

    it could be completely different.
    thats what my suggestions are made for. i mean beastmaster was really awful because of these.



    not really, but a direct control over the pet. and thats just not only in WoW



    for Beastmaster i also would like to see:

    - a permanent charm
    - the option to "save" up to 5 beasts to summon them again wherever he is
    (like the blumage who could only save an amount of blu spells)
    - if he wants to charm monsters higher than him its not a constant charm and it can fail from time to time.
    - axe typical abillities on his own.
    - abillities that buff him on his own (wildness, beserk or whatever) to push his damage but lowering defense
    - petbuffs and health reggen

    besides the other changes i've written above. to push the beastmaster more into a damage class
    yes this is final fantasy 14, not final fantasy 11, i am so sick of this dragoon/dragon issue. it been stated so many times more ppl don't want a pet. ppl have tryed to say. what if we keep dragoons power and get a pet? NO! we don't want a pet. what if we have two dragoons, one with a pet, one without? NO! we don't want dragoon to have a pet. what if we redesign the pet to work better? your just not getting it we don't want a pet with the dragoon. we want a pet with a pet class, we want a spear and a jump with our dragoon.

    so seems as every1 has so many ideas of how to get dragoon and get a pet. i have a idea of my own. scrap dragoon for round one jobs. and make beastmaster come first.
    (2)
    What I have shown you is reality. What you remember, that is the illusion.