You want to weave with Bio and Miasma 2 as much as you can, because broil 2 lets you clip and some dd would rather have you use broil instead of dots, since the latter don't increase their dmg, if "meltdown" would exist. They would probably also rather have the other healer heal most of the time, then sacrificing an stack. I don't think 100 or 50% would demand this, maybe not even 30%, but imo it is not a good design choice overall. I can't describe it very good, but let me give you an example using your "meltdown" idea.
I would be fine with it, when "old selene" is deleted and works similar to bahamut and gets automatic summoned when you use Dissipation (you'll loose eos for the time and get it automatic back when selene is gone). This revamped skill would give you 3 stacks to either heal or do dmg and grants you "new selene" skills, one of them being "meltdown". This way you got an window, in which an scholar doing dps is in most cases better for raiddps, since the raid utility "meldtown", "chain" and own dmg should excel everything the others offer currently. But we won't get an situation, if "meltdown" is to strong, that people demand main-/offheal meta again. Imo playing together with the co-healer (both doing dmg and healing as efficient as you can) is much more fun than solo healing fights or only doing dmg (with little heal support).Absolutely. An crit would be fine imo.Regarding the behaviour of other players, I'd say it isn't really a game play issue, rather a community issue.


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