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  1. #11
    Player
    era1Ne's Avatar
    Join Date
    Aug 2016
    Posts
    360
    Character
    Kira Thrinaria
    World
    Shiva
    Main Class
    Scholar Lv 70
    Quote Originally Posted by GrimGale View Post
    That is why I made it work with "Stacks." In average the scholar would not be able to mantain 5 stacks for a 5% given that he or she would have to bascially spam Broil non stop. That is extremely taxating MP cost wise and takes away time from GCD heals. But since the class has free OGCD heals the more skilled players will get a reward out of weaving in Lustrates, Excogs and Indoms while mantaining the 5 stacks debuff during burst phases. Thus more "Fun"
    You want to weave with Bio and Miasma 2 as much as you can, because broil 2 lets you clip and some dd would rather have you use broil instead of dots, since the latter don't increase their dmg, if "meltdown" would exist. They would probably also rather have the other healer heal most of the time, then sacrificing an stack. I don't think 100 or 50% would demand this, maybe not even 30%, but imo it is not a good design choice overall. I can't describe it very good, but let me give you an example using your "meltdown" idea.

    I would be fine with it, when "old selene" is deleted and works similar to bahamut and gets automatic summoned when you use Dissipation (you'll loose eos for the time and get it automatic back when selene is gone). This revamped skill would give you 3 stacks to either heal or do dmg and grants you "new selene" skills, one of them being "meltdown". This way you got an window, in which an scholar doing dps is in most cases better for raiddps, since the raid utility "meldtown", "chain" and own dmg should excel everything the others offer currently. But we won't get an situation, if "meltdown" is to strong, that people demand main-/offheal meta again. Imo playing together with the co-healer (both doing dmg and healing as efficient as you can) is much more fun than solo healing fights or only doing dmg (with little heal support).
    Regarding the behaviour of other players, I'd say it isn't really a game play issue, rather a community issue.
    Absolutely.
    Quote Originally Posted by Sebazy View Post
    IMHO Whilst I think having a source of Lilies from DPS is a good idea (As O4S demonstrates perfectly), having a straight Lily per Stone IV is too much. I'm very 'middle of the road' when it comes to healer DPS and I typically manage 50+ rocks on Neo Exdeath alone, I've seen 130 from other healers within the FC. Needless to say, that's a lot of lilies.

    Perhaps having a Lily from a Stone IV crit would be more sensible? Yeah RNG is horrible, but I can't really think of a better way in this case.
    An crit would be fine imo.
    (0)
    Last edited by era1Ne; 10-04-2017 at 09:49 PM.

  2. #12
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    That Star aligment is a good idea.
    However, that would imply to reduce or remove effect from time dilatation and celestial opposition. It would be overpowered otherwise, i guess.

    But i like that idea that those damage action could have another use than just pure damage.
    This way only casting one is already a help
    (0)

  3. #13
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KDSilver View Post
    That Star aligment is a good idea.
    However, that would imply to reduce or remove effect from time dilatation and celestial opposition. It would be overpowered otherwise, i guess.
    Well, if we made it so that applying Star Aligment would take skill, don't you think it would be a proper payoff for an extended card buff? This is basically my objective with all these changes. A skilled healer would be rewarded for their choices of either casting a healing spell or a damaging spell.

    Healing fills the role but is inherently a situational choice. If party members are topped off, and there is no damage incoming, and the player is able to recognize that, he or she should be able to contribute to the party in some other way. That other way could be more than just raw damage (Which is basically the dps's role.) It could be some sort of support, either by buffing or enfeebling.

    To be honest we already have those abilities in all of the healers toolkits. WHM deals raw damage, SCH supports with debuffs like ShadowFlare's slow and Chain Stratagem (And the laughable Speed Selene buff) and AST has cards.

    I just wanted to have the dps part of each class contribute to that support role aswell so that part of the toolkit doesn't feel so disconnected from the support role.
    (0)

  4. #14
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Just make it simple. Good old heal proc = damage spell never get old in any mmorpg

    Something like (AST)... if your benefic crit, the next malefic spell will be instant cast (mp and cd still apply). Then you can add something more to make it interesting like... You can stack the malefic instant cast proc, when the stack is at maximum (3 for example) instead of malefic it will be gravity that become instant cast.
    (1)

  5. #15
    Player
    Krovoc-The-Destroyer's Avatar
    Join Date
    Sep 2016
    Posts
    48
    Character
    Eira Rosynwhyr
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    I like the idea of healers getting a boon for throwing out damage, however I'd suggest something simpler. A stacking buff on the healer that increases the chance that the next heal spell with crit. Say a 1% boost for 5 seconds (two GCDs) stacking up to 5 times. If that's too potent make it so there is a percent chance of this proccing and adjusting the duration of the buff accordingly. Actaully, yeah. 50% chance to gain a stack and a duration of 4 GCDs. It would take longer to gain stacks, and there is a 1:16 chance that you'd love it even while spamming so you can't just hold onto it forever.
    (1)

  6. #16
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    I like this idea.
    (0)

    "Within each of us, the potential for great power waits to be released."

  7. #17
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Trying to tie DMG to Heals is a very dangerous subject unless the class/style is based on the concept to begin with (likely chance given the games direction and expansion pattern). Best to keep it simple if you're going to, something that if it happens -cool- but no one is counting on it.
    I think the best thing for this on White Mage is "Free Cure". if Stone has a chance to proc Free Cure it grants 'something' without being too invasive or making the balance try to account for it. It also acts to indirectly add lilies since Cure II has the 100% chance.

    Alternatively for those that think to tie Lilies to Damage buffs, I'd not tie the Stone buff to the 'holding' of lilies but rather to the spending of them. So each time you use the lilies you get a stacking damage buff called "avalanche" which increases your Stone Potency. This buff ends when combat ends. So the more healing you do at the start, the more damage you can pump out at the end of the encounter, when healing becomes less frequent.
    (0)
    Last edited by Tzain; 10-10-2017 at 12:30 AM.
    I play FFXIV because I enjoy it.
    Sometimes I have to remind myself of that simple fact.

  8. #18
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Sebazy View Post
    IMHO Whilst I think having a source of Lilies from DPS is a good idea (As O4S demonstrates perfectly), having a straight Lily per Stone IV is too much. I'm very 'middle of the road' when it comes to healer DPS and I typically manage 50+ rocks on Neo Exdeath alone, I've seen 130 from other healers within the FC. Needless to say, that's a lot of lilies.

    Perhaps having a Lily from a Stone IV crit would be more sensible? Yeah RNG is horrible, but I can't really think of a better way in this case.
    A Lily when Aero2 expires.

    A Lily per cast of Holy

    A Lily on Stone IV crits.

    That all seems reasonable to me.
    (0)

  9. #19
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    A Lily when Aero2 expires.

    A Lily per cast of Holy

    A Lily on Stone IV crits.

    That all seems reasonable to me.
    I don't know about Stone 4 crits.. Cure was buffed because of rng. I would actually like if they remove the lily generation from cure II and add it onto Regen (Not the ticks) or Stone 4 instead.

    Maybe fix the 68 trait and make boss encounters random so Cdr feels more useful.
    (0)

  10. #20
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    A Lily when Aero2 expires.

    A Lily per cast of Holy

    A Lily on Stone IV crits.

    That all seems reasonable to me.
    Not a fan of the first two really =/

    Aero 2 shouldn't really be expiring which takes us further down the 'rewarding sub optimal play' rabbit hole, I believe it's still best to clip WHM dots slightly no? And of course whilst a Lily per Holy would be nice in dungeons, that's not where we have issues with Lily generation and it'd do very little to help us generate them in raids where it's more of a problem.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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