Quote Originally Posted by Karshan View Post
What I'm calling out is that they wanted to reduce the skill gap and it ended up being the opposite,
I think you could make this argument about many of the dps classes, not just SMN, but I certainly agree with you. My experience as a healer main in HW was that the dps classes were quite complicated to learn. I'm not saying that they were necessarily hard to play once you're used to them, but they are quite complicated, at least when you start out and try to figure how all the bits fit together. Compare that to, say, red mage which is really simple to pick up and play and you'll understand what I mean.

I actually think I understand what you mean better now, though. There is no space in the rotation for overlaps and no slack to make up for delays in any part of it. I still think that there is more causing this problem than just the aetherflow/trance lock out.