Pvp should be for people who want to pvp... not for people who want exp... and from the sound of it people are just using it currently as an easy exp exploit which im sure makes it less enjoyable for people who want to actually pvp
Pvp should be for people who want to pvp... not for people who want exp... and from the sound of it people are just using it currently as an easy exp exploit which im sure makes it less enjoyable for people who want to actually pvp


I only do frontlines so my opinion is only on that but the introduction of xp got me to do pretty much nothing but frontlines, it got me 2 grand company mounts and the 2 ADS mounts out of it but I tend to mostly heal in frontlines on my astro and swap to a job i want xp for when the match is almost over. But Maelstrom has just been destroying on primal data center for months now so I suppose I'm not jaded into thinking we are losing just because people are in it for xp. Bots are pretty annoying though but its pretty hilarious when in 8v8v8 matches all the flames are bots and just sit there and we sneak up behind them and hold their base for the entire match.
Last edited by ArkNova; 10-09-2017 at 09:58 AM.
Wasn't open to debate. Just stating facts. Whether or not the xp js equivalent to other means is irrelevant. I'd rather put up with three lousy shatter roulettes where loser groups keep spreading themselves thin/not paying attention to the big ice b.s., than wait 20+ minutes for a dungeon to pop.So, a necessary evil for XP, yet you won't make the effort to improve yourself or your teamwork?
Okay, enjoy less XP and a longer grind, I guess. Who's really hindering who there?
P.S. Most other content gives more XP, even if the wait is longer. But as I said, enjoy less XP and a longer grind.
Last edited by Jas710; 10-09-2017 at 11:31 AM.



The only problem I see with the whole "no sh*t healers are OP" is that we don't see healers over running PVP. Even in Feast.
My opinion here, but I think coordinating teams to focus down players is just proper communication. If a healer couldn't save a player in that kind of situation (or more realistically, give said player the seconds needed to sprint away), then why have healers at all?
PVP is still a niche thing, but I fully agree with SE's decision to just make everything fully seperated from PVE, evennif just from a balancing perspective.
I don't foresee any reason to nerf healer's heal potency unless Dueling goes from a goofy time waster to a ranked PVP mode, as right now, everything about Frontlines or Feast is built on the idea of parties, and thus teamwork.



It's really insane to Freelance in Primal and land in Flames since you can tell a whole party will just follow one player around and only attack when something get's close enough. I'm a little surprised we've not started to see players funnel bots into pinch points.
Or maybe they do during those wild moments when Flames suddenly tears it up...
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