I'm assuming that as you level up it will probably upgrade the look of your spell. Say, at L1 the ability Fire looks like it currently does, but at L50 it's a big giant blast of flame.


I'm assuming that as you level up it will probably upgrade the look of your spell. Say, at L1 the ability Fire looks like it currently does, but at L50 it's a big giant blast of flame.

I don't agree with this proposed change. It is the progression of spells and their increasingly spectacular effects which are unique to Final Fantasy games. If Yoshi is indeed trying to create a Final Fantasy-esque feel to the game like adding jobs with traditional Final Fantasy names and abilities then this is an inappropriate move.
I feel very strongly this is the wrong move. I've been a fan of the series a long time and I cannot think of many games which did not have this progression. I truly feel this is a break from something which has been part of the series since its inception.
I said that so that I could add the following disclaimer. I have been surprised by many of the changes which have been made to the game which originally upset me.
Last edited by Threads; 11-12-2011 at 12:00 PM.

So, I only have the choice of nuking or not nuking now?
The benefit of having lower tier nukes is the fact they have a lower MP cost, lower damage values, and low enmity grabbing power.
Do I want to have to wait for the bar to drop from red before I can do anything, or do I want to be able to pace my spells accordingly?
Bad idea, REAL bad idea.

I think this change makes it easier for players to obtain good cross-class skills at low level.
Everyone can learn skills like Fire, Cure, Second Wind, Ferocity, Defender at a level less than 10. When they switch to a rank 50 class, all of those abilities would scale and be just as effective as the higher tier versions now.
Every animation SE makes costs them money, They're infamous for not scrapping things they've sunk cash into. (just look at the game itself).
They're not gonna let the sparklies go to waste, don't worry.
Also, this thread is stupid, you're basing your worry purely on the fact they didn't mention the specifics. I may as well worry they'll make everyone's player characters into spriggans, because they didn't say they wouldn't.
Yeah, i'm sure SE is going to make the spell and weapon effects increase based on the level of the skill just like the spell and weapon effects changed with the tier of the ability. They arent gonna let those animations go to waste. You will just likely see a jump in the spell effect after you gain a level or something.
Maybe we will even see more spell effects than before...one can hope atleast.



What sparkles? Mostly every ability/weaponskill animation we have currently is horrible. Flare looks worse then XIs Fire I for Odin's sake.Every animation SE makes costs them money, They're infamous for not scrapping things they've sunk cash into. (just look at the game itself).
They're not gonna let the sparklies go to waste, don't worry.
Also, this thread is stupid, you're basing your worry purely on the fact they didn't mention the specifics. I may as well worry they'll make everyone's player characters into spriggans, because they didn't say they wouldn't.
Please keep the tiered magic for elemental spells and cures. When i have low mp and still want to do a little bit of damage when the mob is at 1% health or only want to heal someone for a little bit, that would be nice. maybe make the higher tier spells class specific and only let the lower tier go cross-class.
I am seriously going to beat you until battle tanks pull us apart.
Calculators could do CT5 Flare, but why would they when Holy was so much better than Flare? >_>Certainly have to disagree there. Just some quick examples: Final Fantasy Tactics Advance and A2 you could use a Summoner with a Red Mage's Doublecast and wipe the floor with back to back summons. In FFT I think it was a Black Mage with mathematics could hit any enemy on the screen with their strongest magic spells costing 0MP. FFX Lulu was the only one to be able to effectively dish out damage to Flans and some other monster types that you'd run into frequently.
I have enjoyed and been fully supportive of all of the changes thus far and I am eagerly awaiting the ones still to come. However, this is the first thing that has had me concerned.
I understand there is a lot about it we don't know yet, and you never know it might turn out to be the best thing to happen to the game yet. However, I don't think it is bad to express a little concern over where this is headed. For me it seems to be taking a step away from the traditional FF tier system and the strategy that comes with it (for magic at least. As far as other abilities I think its a good idea. e.g. Why have a Skewer I and Skewer II?).
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