Quote Originally Posted by Neri View Post
I'm wondering when smn lost sustain, people complained about it like the world is going to end. But now, when sustain is back, people say it's useless?
Players got used to not having it, but being our primary pet care skill on a pet job made it's loss apparent. Literally every other option offered results in a massive DPS loss compared to just using one GCD to cast Sustain and get back to it.

It's also a difficulty curve of the job that SE is easing up. SMN is not doing well right now popularity wise, and if making keeping the pet up an easier process attracts more players to it, then it worked.

Plus, a pet job without a proper means for the player in control to care for the pet just reads as bad game design, no matter how it played in practice.

(SCH only got away with not needing Sustain since the job is loaded with heals and the pet just heals herself.)