On the subject of Holy's stun helping keep the tank alive, realize that a lot of enemies post 2.x are immune it stun.
On the subject of Holy's stun helping keep the tank alive, realize that a lot of enemies post 2.x are immune it stun.
It works primarily on trash, but it works really well on trash. You can effectively stop a big pull pack dead in its tracks for up to 7 seconds.
It's really tough to consider standing around doing nothing and not contributing at all to group content as "the right way" to play. That's really all the pro dps crowd is asking for. Do something effective every GCD.The problem and the reason this thread is "toxic" in my opinion is that both sides are trying to some part push their way of thinking as the right way, while the others is the wrong way. What's wrong with both arguments is that neither side wants to be accepting of anything then what they are defending..
Last edited by Deceptus; 10-07-2017 at 06:54 AM.
Err... you'd know better than I would, but my experience so far, up to 57, has been that most trash mobs also are immune to it in post-50 content.
edit: Again, just my experience.
Your experience is a bit wrong then...I am not sure if it is just you misunderstand what you are seeing or you are confusing "trash" with bosses. Bosses are almost always immune to stuns, but the mobs of enemies inbetween bosses can all be stunned normally.
Stun works on almost all trash mobs in all dungeons (I am a 4 year veteran of this game).
Stun has something called diminishing returns though. Mobs can only be stunned 3 times in succession before they become immune to the stun effect and it needs a cooldown time before they can be stunned again. If this happens the game will tell you it was immune, but it is possible someone else in your group stunned that mob too many times already.
Really? I haven't seen that.
Are you sure you're not seeing diminishing returns? Almost everything *becomes* immune to it once its been hit enough times. Trash mobs in dungeons that are immune are rare (and tend to be mini bosses, like that thing in Sirensong Sea right before the last boss). I haven't done a lot of the HW dungeons lately but I can't recall any pack that was outright immune.
That's really odd, WHM only gets access to Holy around 45 I think. I know any dungeon I have it in I abuse the stunlock on big groups, particularly 50-60 Roulette.
It wouldn't make much sense as a strategy in sub-50 content because healers don't have stuns at those low levels.
If you're running with a WHM though I could see you getting the "immune" message a lot as WHMs often cast more than one Holy which makes all enemies immune after just a few casts for about a minute. If you are the WHM in this scenario you are mistaken, virtually no non-boss enemies have a built in stun immunity.
I'm just reporting what I see. I've already said that my experience is limited. I am not claiming that I'm right in saying that most post-50 trash mobs are immune to stun from the start. I will say that I stand by what I said. I am not confusing trash with bosses/mid-bosses and I'm not talking about repeated hits. I hardly play WHM, and I don't play it well so the amount of time using Holy is further limited. My data points are too few to really draw any conclusion. However, I am not mistaken in what I am reporting.
You're definitely getting muddled with something.
I'm legitimately struggling to think of any regular trash mobs in the previous expert roulette dungeons that are stun immune right out of the gate (Diminishing returns allowing of course). There were a few oddities that likely were such as the walls and fungus trees in Amdapor City or the likes of those demon head in a book thingers in Library, but that's all that's springing to mind for me.
Stun immunity on trash is the exception, not the norm.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
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