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  1. #41
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Me too no doubt bout that

    Now the only thing left what has to be fixed/reworked/tweaked/ whatever u wanna call it is Bahamuts move>act mentality

    But yeah things are getting way better I think. ^^
    (0)

  2. #42
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    Well it is good to have official notes now, if though just preliminary. It finally answered the ruin changes and it is all proc based. Will have to try it out.
    (0)

  3. #43
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    The proc is still the same but now upgrades ruin II instead of Ruin III
    (1)

  4. #44
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Draxxion View Post
    Well it is good to have official notes now, if though just preliminary. It finally answered the ruin changes and it is all proc based. Will have to try it out.
    Can't edit my post on phone, reread it in my tiredness and saw the activation was removed so I could be wrong.
    (0)

  5. #45
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Draxxion View Post
    Can't edit my post on phone, reread it in my tiredness and saw the activation was removed so I could be wrong.
    It was removed from the ruin mastery trait but they added a brand new trait which puts the proc on ruin 2. So the proc is not gone just moved.
    (0)

  6. #46
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    It was removed from the ruin mastery trait but they added a brand new trait which puts the proc on ruin 2. So the proc is not gone just moved.
    That is what I meant. Lol never post on 3 hours sleep as you forget details to your post.
    (0)

  7. #47
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Based on the patch notes it seems like a decent start to resolving the Summoner's problems. The changes to Ruin III/IV should help mobility and DPS loss due the need to avoid AoE even though it is limited to DWT. The rotation is still kind of clunky and painful as it does nothing about having to start over if you should die during combat. I also wonder if the increased CD for Aetherpact will make it a once and done action thereby negating some of its utility.
    (0)

  8. #48
    Player
    Leukka's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    20
    Character
    Orrah'to Leukka
    World
    Cactuar
    Main Class
    Carpenter Lv 90
    Whelp, while I'm happy overall I gotta wonder why these changes were made. They did nothing to address how finicky Bahamut is - much less the usage of Addle as a dps increase, nor did they address the random nature of Ruin4. Death is still as punishing as ever where we lose our pet (slightly resolved via mp cost), our Aetherflow stacks, our Aethertrail progress, and our DWT uses towards Bahamut all still get reset. It's just bizarre to me because unless I'm taking crazy pills, these were the biggest complaints about SMN in general - Devotion aside.

    Maybe in 5.0
    (3)
    Last edited by Leukka; 10-07-2017 at 12:48 AM.

  9. #49
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I'm quite satisfied with the changes.
    I think they could've done it more elegantly like increasing Tri-Bind's potency by at least 50 regardless of Trance (so like Blizzard II) and Ruin III upgrades into Ruin IV during Dreadwyrm Trance to get rid of the RNG, but these are still improvements so I'll take it.

    The major problems still remain like how it's the most punishing by death and how it's still clunky as ever, but it's a start.

    I'm still hoping that they make job similar to the PvP version but I don't think they'll be doing changes anytime soon.
    (0)

  10. #50
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    The changes aren't bad but I feel they could of done different things to get similar if not better results. While making Tri-Bind an new AoE filler for DWT is nice we only really have a filler during that 15 seconds, that eaves potentially 30 seconds of non-AoE Damage, Bane and its nerfs aside. Personally I think converting Ruin II and Ruin IV to AoEs would of been the smarter thing. And while these changes are good bad, what ever let us not forget the most important thing that SE is trying to make us forget

    EGI GLAMOURS

    Where the hell are they???

    I thought the whole point of 1 dungeon per odd patch was to have more time to develop more stuff. Like what the hell?

    And on a tangent: Male Bunny Suit!
    (4)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

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