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  1. #1
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Meow_Zedong View Post
    With only 15 abilities, you should be using them all. Ignoring abilities means you are a bad player.

    "Oh look, a cool new ability that will make be better! Nah, I'm not gonna use it, don't wanna clutter my bar."

    :P
    Oh, look, a cool new ability. . . that's not as useful as the one I have equipped from that other class, even despite the cross-class scaling. Why would I ever use this, again?"
    (3)

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Viridiana View Post
    Oh, look, a cool new ability. . . that's not as useful as the one I have equipped from that other class, even despite the cross-class scaling. Why would I ever use this, again?"
    Which isn't the case once they implement the skill changes, which it seems to be the main thing forgotten, they're everything is being rebalanced and the potency is being level dependent.
    (5)

  3. #3
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Jennestia View Post
    Which isn't the case once they implement the skill changes, which it seems to be the main thing forgotten, they're everything is being rebalanced and the potency is being level dependent.
    You assume every skill will be useful.

    So lets talk about THM.

    Are the absorb spells going to be on my bar permanently? Do I really need to absorb attack every fkn mob? Nope. How about Drain?

    Con: Paralyna GREAT! I need that once a freekin year.

    etc...

    Thanks for forcing them on my bar.
    (1)
    Last edited by DoctorMog; 11-12-2011 at 04:09 AM.

  4. #4
    Player

    Join Date
    Jun 2011
    Posts
    55
    Quote Originally Posted by DoctorMog View Post
    You assume every skill will be useful.

    So lets talk about THM.

    Are the absorb spells going to be on my bar permanently? Do I really need to absorb attack every fkn mob? Nope. How about Drain?

    Con: Paralyna GREAT! I need that once a freekin year.

    Thanks for keeping that on my bar SE.
    But you won't be hurting for space on the bar in any way, so what's the problem...? Put them out of the way, and don't use them. You aren't gonna have to wade through seas of terrible abilities to get to the ones you like. You can arrange everything however you like, with the exception of removing them completely.
    (4)

  5. #5
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Ruinaru View Post
    But you won't be hurting for space on the bar in any way, so what's the problem...? Put them out of the way, and don't use them. You aren't gonna have to wade through seas of terrible abilities to get to the ones you like. You can arrange everything however you like, with the exception of removing them completely.
    Look, I'm not arguing that I don't have space. I get that.

    Why am I forced to have them on my bar?

    Thats my question.
    (1)

  6. #6
    Player

    Join Date
    Jun 2011
    Posts
    55
    Quote Originally Posted by DoctorMog View Post
    Look, I'm not arguing that I don't have space. I get that.

    Why am I forced to have them on my bar?

    Thats my question.
    I know you get that. I'm illustrating a point. Their presence isn't hurting you in any way, so why do they need to be removed completely? Why are you so opposed to them being there?
    (5)

  7. #7
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Ruinaru View Post
    I know you get that. I'm illustrating a point. Their presence isn't hurting you in any way, so why do they need to be removed completely? Why are you so opposed to them being there?
    Why should they be equipped if we're not going to use them?

    Some people are minimalists, and just don't want "clutter" on their bars, even if that clutter is well out of the way. . .
    (0)

  8. #8
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Wow I think peoples' logic goes backwards some days.

    That's like playing any other game where you have a skill list, like Final Fantasy IX for example. "What if I don't WANT to have this ability?" The ability is there. If you don't use it, sort it so it's in the last spot. Christ sakes. You didn't have any option whatsoever when it came to FFXI for that stuff.
    (1)

  9. #9
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by DoctorMog View Post
    Look, I'm not arguing that I don't have space. I get that.

    Why am I forced to have them on my bar?

    Thats my question.
    The counter question is why do you care, since you're not hurting for space?

    I currently only ever use my first bar. Everything else is macroed in. This will not affect me in the slightest.
    (2)
    Last edited by Answa; 11-12-2011 at 04:37 AM.

  10. #10
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by DoctorMog View Post
    Look, I'm not arguing that I don't have space. I get that.

    Why am I forced to have them on my bar?

    Thats my question.
    Because people were screaming Class identity like mad people the first half of the year. A commonly known base skill set is the best way to accomplish that.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

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