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  1. #1
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Look at the abilities Wildfire, Reassemble and Rapid Fire: they're both 60s. So, use them together. It's you're burst core.
    Reload is 30s, so you can use it one time between each burst.
    Reassemble only on a Clean Shot proc by ammo.
    You're burst should be like 2-1-3-2-3.

    Try to apply that for beginning, and don't forget your turret

    Oh, and Quick Reload on 2.

    P.S.:1 is Split Shot, 2 is Slug Shot and 3 is Clean Shot.
    (3)
    Last edited by Azerhan; 10-04-2017 at 05:59 AM. Reason: /english is not my native langage XD
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  2. #2
    Player
    Kaozurei's Avatar
    Join Date
    Jun 2017
    Posts
    65
    Character
    Kaomi Shiroi
    World
    Cactuar
    Main Class
    Ninja Lv 72
    I'm by no means a MCH expert (only have it sitting at level 64) but I've had people tell me I'm not a terrible MCH, some even told me I'm good!

    Wildfire is MCH's strongest attack, and it requires some setting up to achieve its top damage potential. You really won't be able to play MCH optimally until level 70, but you can perform decently well at 60. Basically, you want to use wildfire as soon as it's off cooldown, but you need to make sure to use it alongside your buffs Reassemble and Rapid Fire, as mentioned by Azerhan, as well as using Reload (and Quick Reload) during Wildfire's duration to increase the potency of your attacks. Ideally, you want to get at least 5 GCDs into Wildfire's duration, the 2-1-3-2-3 rotation is pretty much the best you can get at level 60 and under. Naturally, you want to throw in Gauss Round and Ricochet (at level 60) during it as well, but as oGCDs you can weave them in between shots. Just make sure you know whatever you use Wildfire on won't die within 10 seconds, or else the skill will be wasted, and if used on a boss make sure it won't enter an invulnerability phase before the skill ends.

    Turrets are mostly unobtrusive and they're just kinda... there. Use the right turret for the situation (rook for single target, bishop for stationary AoE if 3+ targets). Use hypercharge wisely (preferably on bosses) and be sure to pet the Rook turret for doing a good job.

    As for role actions, I run Tactician, Refresh, Palisade, Invigorate and Peloton. The last two are interchangeable depending on the fight but those five are the ones I mostly stick to. Tactician for melee DPS who spam AoEs, Refresh for healers (and both also double as enmity control tools which EVERY DPS should have and use), Palisade for the occasional tank that needs the extra defense for whatever reason, Invigorate for my own AoE spam and Peloton just for the sake of moving faster between dungeon pulls. (It's also very liked in PotD).

    Regarding my own playstyle, I stick to medium range and just shoot things with rook to the side. I store and redeploy the turrets as needed and keep an eye out on party TP and MP. If a healer is below half MP, I use Refresh, if anyone is below half TP, I use Tactician. Boss fights aside, I make sure I always have at least one or the other for enmity control. Fron there, it's keeping Gauss Barrel and Ricochet on cooldown as much as possible, as well as learning my flow of ammo to make sure I never have to hold on to it for long. Overall the class skills have cooldowns that align pretty well, so there shouldn't be much of a reason to hold onto anything.
    (2)
    Last edited by Kaozurei; 10-04-2017 at 11:05 AM. Reason: Rewrote it a bit.

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,182
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kaozurei View Post
    Turrets are mostly unobtrusive and they're just kinda... there. Use the right turret for the situation (rook for single target, bishop for stationary AoE if 3+ targets). Use hypercharge wisely (preferably on bosses) and be sure to pet the Rook turret for doing a good job.
    Bishop outdamages Rook on 2+ targets.
    Hypercharge is better on trash. Bonus AoE turret damage + 5% of a boatload of other damage is greater than double Rook damage and 5% of other single target damage.

    Also, know the value of non-melee LBs.
    AoE LB1 on two targets outdamages melee LB1.
    AoE LB1 on four targets outdamages melee LB2.
    AoE LB1 on seven targets outdamages melee LB3.

    So use it on a big trash pull.
    (1)
    Last edited by Rongway; 10-04-2017 at 03:54 PM.
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    Kaozurei's Avatar
    Join Date
    Jun 2017
    Posts
    65
    Character
    Kaomi Shiroi
    World
    Cactuar
    Main Class
    Ninja Lv 72
    Quote Originally Posted by Rongway View Post
    Bishop outdamages Rook on 2+ targets.
    Hypercharge is better on trash. Bonus AoE turret damage + 5% of a boatload of other damage is greater than double Rook damage and 5% of other single target damage
    Huh. I actually hadn't thought of that. Thanks for the tip! I learned something new from this.
    (1)

  5. #5
    Player
    cjparmen's Avatar
    Join Date
    Jul 2017
    Posts
    23
    Character
    Cj Ryder
    World
    Jenova
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Azerhan View Post
    Look at the abilities Wildfire, Reassemble and Rapid Fire: they're both 60s. So, use them together. It's you're burst core.
    Reload is 30s, so you can use it one time between each burst.
    Reassemble only on a Clean Shot proc by ammo.
    You're burst should be like 2-1-3-2-3.

    Try to apply that for beginning, and don't forget your turret

    Oh, and Quick Reload on 2.

    P.S.:1 is Split Shot, 2 is Slug Shot and 3 is Clean Shot.
    this is sound and what i am to do every time however it dosent really hurt to get a free crit on any of your combo weapon skills, so if your about to say run out of hotshot and have one ammo left i would use it on hotshot its still a potency boost. same thing for reassemble, but like Azerhan said above is how it should be prioritized.
    (0)

  6. #6
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by cjparmen View Post
    this is sound and what i am to do every time however it dosent really hurt to get a free crit on any of your combo weapon skills, so if your about to say run out of hotshot and have one ammo left i would use it on hotshot its still a potency boost. same thing for reassemble, but like Azerhan said above is how it should be prioritized.
    No no, Reassemble only during WF, on the 3 that is proc
    It's a huge waste to use Reassemble on another situation.
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

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