Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 22
  1. #1
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100

    Suggestions for Healing-Damaging synergy.

    There has been a lot of talk about whether healers should dps or not during fights. This is not the point of this thread.
    Rather, I would like to suggest some changes in order to make Healer's dps feel fun and rewarding.

    WHM: Casting Stone IV grants lillies. Lillies increase Spellspeed for X percentage, stacking up to 3 times. They also increase potency of the abilities they affect.

    SCH: Broil II applies a "Meltdown" stacking debuff for 5 seconds. Each stack increases the damage the target takes by 1%. Can stack up to 5 times.

    AST: Malefic II applies a "Star Alignment" Debuff for 15 seconds. When a player with a card buff hits the target with said debuff, the duration of their card buff extends by 1 second up to a maximum of 10 times.

    The idea would be to have healers contribute to dps in a supportive manner, either by increasing the damage the target takes, increasing their own healing efficiency or making their buffs more potent.
    (12)

  2. #2
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    That is a nice incentive and reasonable.
    (0)

  3. #3
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    For the WHM, the idea is to expand on its main healer role. While these changes don't add any raid utility to the WHM, they grant synergy between the healing spellcasting and damaging spellcasting. While holding onto lillies might seem like a good strategy, the increase in healing skill potencies maintains their value as situational or emergency heals.

    SCH is already a class whose mechanics serve to free itself from casting Gcd heals. While the stacking debuff of broil might seem a bit overpowered, the fact that it has such a short duration and its stackable, means the Scholar would have to spam it to have it work at its full effect, rewarding players that are able to weave in and plan oGcd heals with a flat increase to the raid damage. (Which I believe contributes to the "Tactical" part of the Scholar gameplay)

    AST non healing abilities focus on Cards and Buffing, that is why I believe the "Star Alignment" mechanic works well. The moderatly long effect on the target allows the AST more margin between casts of Malefic I, healing spells and card buffs.

    On a side note AST and SCH damage applied debuffs would also encourage players to focus on a single target.
    (0)
    Last edited by GrimGale; 10-04-2017 at 02:08 AM.

  4. #4
    Player
    Terkhev's Avatar
    Join Date
    Jun 2017
    Posts
    146
    Character
    Shiro Terkhev
    World
    Odin
    Main Class
    Warrior Lv 80
    That's a good idea. I've been toying with similar thing myself, tho more simple: stone/malefic/broil apply damage reduction debuff (number of stacks, % reduction and time to balance) with timer short enough that it rewards you by using them regularly, but % small enough that you don't suffer too much if you have to spam heal and it falls off.
    Just a small something so even new healers who don't think about dps see it and go "oh, I need to use this skill as a healer!"
    (0)

  5. #5
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GrimGale View Post
    WHM: Casting Stone IV grants lillies. Lillies increase Spellspeed for X percentage, stacking up to 3 times. They also increase potency of the abilities they affect.
    IMO WHM shouldn't be incentivized to hold lilies.

    Given than I can drop my Stone 4 cast is ~1.8s with Presence of Mind with ~1.7k SpS... while I'm not sure a SpS increase on the lilies is really a good idea. That said, I'll still chuck an avalanche at a suspected 1.5s (or less) cast time with Presence of Mind up if SE ever gives me that buff =D

    There's already strong enough synergy with Assize right now, so the only skill that I would look into also granting lilies is Holy, so that way the WHM can generate lilies either with single target or AoE DPS. With 3 lilies Assize's cooldown drops to 40s from 60s. If the trait Secret of the Lilies 2 was extended to also count Stone 4 crits (so a 20% chance on a Stone 4 crit to reduce Assize and Asylum cooldowns by 5s), IMO that'd be enough incentive for the WHM to also work in Tetra, Divine Benison, and Asylum into their DPS rotation giving this rather unique DPS/Healing rotation - which IMO would be quite fitting for WHM and also help better differentiate WHM from the other healers.
    (0)
    Last edited by Almagnus1; 10-04-2017 at 05:43 PM.

  6. 10-04-2017 07:53 PM

  7. #6
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Almagnus1 View Post
    IMO WHM shouldn't be incentivized to hold lilies.
    That is why I suggested Lillies should increase the potency of the abilities they affect. So you get a reward out of using lillies instead of keeping them as a passive buff.
    (0)

  8. #7
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Terkhev View Post
    That's a good idea. I've been toying with similar thing myself, tho more simple: stone/malefic/broil apply damage reduction debuff (number of stacks, % reduction and time to balance) with timer short enough that it rewards you by using them regularly, but % small enough that you don't suffer too much if you have to spam heal and it falls off.
    Just a small something so even new healers who don't think about dps see it and go "oh, I need to use this skill as a healer!"
    I dont' like the idea of giving all the healers the same ability. I think each class should feel different and unique.
    (0)

  9. #8
    Player
    era1Ne's Avatar
    Join Date
    Aug 2016
    Posts
    360
    Character
    Kira Thrinaria
    World
    Shiva
    Main Class
    Scholar Lv 70
    Quote Originally Posted by GrimGale View Post
    There has been a lot of talk about whether healers should dps or not during fights. This is not the point of this thread.
    Rather, I would like to suggest some changes in order to make Healer's dps feel fun and rewarding.
    For me healing and dpsing, working together with the co-healer is already fun enough and those changes wouldn't make the class more fun for me. Also balancing gets harder with addition like this, but the real problem, is that "meltdown", is like an mini TA or balance for 5 seconds and can get reapplied every time, unless they don't make meltdown an extra skill. Cause you can just spam broil 2 and this leads me to another issue. Some players in the game, only care about their dmg and they will try to "force" the healers to playing suboptimal, just so they get an good run. Personally, i like that support skills like balance or chain are seperated from either dmg or healing skills and only the icing on the cake so to speak.
    (0)
    Last edited by era1Ne; 10-04-2017 at 08:27 PM.

  10. #9
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by era1Ne View Post
    Cause you can just spam broil 2 and this leads me to another issue. Some players in the game, only care about their dmg and they will try to "force" the scholar to playing suboptimal, just so they get an good run. Personally, i like that support skills like balance or chain are seperated from either dmg or healing skills.
    That is why I made it work with "Stacks." In average the scholar would not be able to mantain 5 stacks for a 5% given that he or she would have to bascially spam Broil non stop. That is extremely taxating MP cost wise and takes away time from GCD heals. But since the class has free OGCD heals the more skilled players will get a reward out of weaving in Lustrates, Excogs and Indoms while mantaining the 5 stacks debuff during burst phases. Thus more "Fun"

    Regarding the behaviour of other players, I'd say it isn't really a game play issue, rather a community issue.
    (0)

  11. #10
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    IMHO Whilst I think having a source of Lilies from DPS is a good idea (As O4S demonstrates perfectly), having a straight Lily per Stone IV is too much. I'm very 'middle of the road' when it comes to healer DPS and I typically manage 50+ rocks on Neo Exdeath alone, I've seen 130 from other healers within the FC. Needless to say, that's a lot of lilies.

    Perhaps having a Lily from a Stone IV crit would be more sensible? Yeah RNG is horrible, but I can't really think of a better way in this case.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

Page 1 of 3 1 2 3 LastLast