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  1. #61
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    You people seem to be discounting the fact that they can make the size and material effects of spells change and gorw with level just like the potency..
    (0)

  2. #62
    Player
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    Aug 2011
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    Quote Originally Posted by Kiote View Post
    You people seem to be discounting the fact that they can make the size and material effects of spells change and gorw with level just like the potency..
    ^ this

    123456789
    (0)

  3. #63
    Player
    Sarchy_Warchy's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Sarchy Warchy
    World
    Coeurl
    Main Class
    Scholar Lv 64
    Quote Originally Posted by Dreadnought View Post
    because in every other final fantasy the spell effect is determined by its tier plus there is no mention that the effect itself will scale upon potency.
    thats what im basing it on.
    except final fantasy games are all about being different from one another.
    (0)

  4. #64
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by RemVye View Post
    Probably won't work that way though... that in a sense would be keeping the same tiers. You have Fire I, then we get to X level you get Fire II now they remove Fire I from your list, highly doubt they would do something like this.

    I'd imagine it more like you learn Fire and it has (optimal rank 5), then eventually you get upgraded and and it becomes Fire (optimal rank 25). Accomplish the same thing but doesn't rename the base spell name.
    There's no reason why they couldn't, it would just require a little extra programing. Yoshi-P has and is putting in a lot of little details, including jump for no apparent reason other than to have it. I think he would at least consider this request by oldtime FF fans if he hasn't thought of it already.
    (0)
    Last edited by Chezen; 11-12-2011 at 03:10 AM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  5. #65
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Kiote View Post
    You people seem to be discounting the fact that they can make the size and material effects of spells change and gorw with level just like the potency..
    They can, but it doesn't mean they will.
    (0)

  6. #66
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I agree with OP. I've played all of the FF from 1 to XIV. New spells was always something I looked forward to, new summons etc. It was always exciting to level up and then get to see the new animation. That was something the FF series was known for. Well not just the spells but having really visually appealing graphics. Don't get me started on how boring the WS in this game looks also ;~;

    Then again those games were made by the old school team, Hironobu Sakaguchi and such who quit when enix merged and went to Mistwalker.

    Them wanting to reuse the same animation over and over is kind of lame. Although I think (could be wrong) in the future they are fixing the graphic animations and such. I hope. >.>; They probably have plans to add way more stuff with the Jobs. I'm not too worried. :>
    (1)

  7. #67
    Player
    Arumat's Avatar
    Join Date
    Oct 2011
    Posts
    17
    Character
    Mysterious Man
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I don't see them doing away with higher tier spells, they will more than likely add them to the jobs as -ra , -ga , -ja and keep the classes with the simple forms so they can have more room for other classes abilities. I also don't see them just making the higher tiered ones just an increase in damage and look. For the sake of an animation change they will probably alter the animation of the simple spells to keep them interesting to cast and have a difference between a level 1s fire and a 50s fire. That may not take place till later though has they said they were reusing some graphics.

    For BLM at least, the higher tiered forms like fira may see added effects like burn added or maybe -STR added as a debuff for casting the spells. Then again this is all guessing, they may just add a single ability (like Blood Rite) that changes fire into fira for a single cast so that you don't have 6 new actions to set and can't spam strong debuffing nukes. Having abilities that change the basic 6 spells would be an interesting concept. The same could be done to WHM, an enhanced cure could add a temporary boost to def or a stoneskin like effect.
    (0)

  8. #68
    Player
    Join Date
    Aug 2011
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    Grid
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    982
    Quote Originally Posted by Babydoll View Post
    Them wanting to reuse the same animation over and over is kind of lame. Although I think (could be wrong) in the future they are fixing the graphic animations and such. I hope. >.>; They probably have plans to add way more stuff with the Jobs. I'm not too worried. :>
    They didn't say they were reusing the same animation... they said they are eliminating tiers. Wait and see is the best answer for everything.
    (0)

  9. #69
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by RemVye View Post
    They didn't say they were reusing the same animation... they said they are eliminating tiers. Wait and see is the best answer for everything.
    They did actually say that.

    * The inner workings of actions will be prioritized in 1.20, and graphical resources will be reused where possible
    This obviously can change, but graphical resources being reused does mean recycling graphics which seems to be, as with everything else, "just for now."
    (0)

  10. #70
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Kinda talked this over with a friend of mine this morning. I hope that they have plans to make the visual for these spells more noticeable, for lack of a better term, as your level up. Since there's only 50 levels and most games haven't had more than 4 tiers of spells, I think a visual upgrade should come in (right now since cap is 50) at 15, 30 and 45.

    My friend's gripe (which could be unfounded since actual skills haven't been discussed) are with tiered healing spells disappearing. There are situations where using a lower tier cure spell is more mp efficient than just spamming the same spell over and over and over again, especially if you only have one spell at level 50. But again, we don't know what plans they have for multiple spells and the actual mp cost of a max level cure yet.
    (0)

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