they can make weapon like tonfa, it will not pose trouble with the animation of the fist. same they can make armored glove or armored boot... the second will force them to reword some animation for make the character hit with the feet more, but all in all it will not be that hard.
and for the love of god.... stop with the claws, most of them are... simply horrible... too big or make no sense with the animation... the picture shown in this tread is a perfect exemple of what must be avoided at all cost.
it's not without reason that more and more monk hide totally them weapon.
Disgusting Claws must be hidden!they can make weapon like tonfa, it will not pose trouble with the animation of the fist. same they can make armored glove or armored boot... the second will force them to reword some animation for make the character hit with the feet more, but all in all it will not be that hard.
and for the love of god.... stop with the claws, most of them are... simply horrible... too big or make no sense with the animation... the picture shown in this tread is a perfect exemple of what must be avoided at all cost.
it's not without reason that more and more monk hide totally them weapon.
If theres anything I'd like to see for monk its them using their BARE fists and no weapon. I know there's the emperors new cesti, but the hand animation still looks like you're holding something.
But the moment you equip a sword you are a sword fighter.
Nobody would use a sword to smash it in the enemies face as if he fight with his fists.
So, equipping MNk with sword would require new skills, new skill animations and, if we are already at it, a new job name.
Last edited by Felis; 10-02-2017 at 09:25 PM.
I'd even settle for a crazy nunchuk limit break. Give the other jobs their own themed LB's as well. I mean, what's up with using a stupid big generic flame sword anyway?
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