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  1. #161
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jim_Berry View Post
    I not dps-savvy on my tanks, but I WILL say this:

    You must not know DRK that well, because our strongest potency attack (at 650) comes from being in Grit + Dark Arts (it's name is Bloodspiller).
    Welcome to math. You have failed it. The potency boost to Bloodspiller in Grit is enough so that with the damage penalty from Grit, it's identical to outside of it. It's technically highest potency in Grit, but not highest damage. The damage is the same for BS in and out of Grit.
    (1)
    Last edited by dragonseth07; 10-02-2017 at 12:27 AM.

  2. #162
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    I've see higher numbers from Bloodspiller while in grit than outside of it.
    (0)

  3. #163
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by dragonseth07 View Post
    Welcome to math. You have failed it. The potency boost to Bloodspiller in Grit is enough so that with the damage penalty from Grit, it's identical to outside of it. It's technically highest potency in Grit, but not highest damage. The damage is the same for BS in and out of Grit.
    It's actually higher out of Grit because one of the changes to Bloodspiller gave it more out of Grit potency, which pushed it to be higher once you factor in Grit's inherent penalty. Any discrepancies fall within the weapon damage range. (80 -120 is still higher than 75-115, but you will see 80s in DPS and 110s in Tank)
    (1)

  4. #164
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,484
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Felorr View Post
    Upheavel hits harder with more HP, I should switch to defiance for every upheaval right? /s
    I actually do wish it worked that way but it doesn't.
    It even doesn't ignore the damage penalty from Defiance even though the tooltip literally says it does.
    (0)

    http://king.canadane.com

  5. #165
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Canadane View Post
    I actually do wish it worked that way but it doesn't.
    It even doesn't ignore the damage penalty from Defiance even though the tooltip literally says it does.
    A quick test showed Defiance only (No damage up, no debuff) upheavel was 5200.
    A Deliverance + Thrill of Battle was 4200
    A deliverance + nothing was 3600

    If it's not ignoring the damage debuff, than Defiance is a just weighted significantly higher for the 25% it gives than the 20% of Thrill of Battle. (A 20% reduction would put ignored Upheavel at 6500, almost 50% more than TOB Deliverance and almost 70% more than Deliverance alone)

    TOB + Deliverance: 5900

    Edit: Obviously weapon damage range was not tested here. In the highest case scenario, which is unlikely, the presented numbers would be about 2-3% lower for its averages.

    Edit 2: Dummy me forgot Unchained makes this much easier.

    Unchained + nothing = 6200. Dayum.
    (0)
    Last edited by Kabooa; 10-02-2017 at 01:58 AM.

  6. #166
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by 347SPECTRE View Post
    I've see higher numbers from Bloodspiller while in grit than outside of it.
    Have you seen 20k dmg Bloodspiller? The point here is that you are in Grit with 20% less dmg on everything else though.
    (0)

  7. #167
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by 347SPECTRE View Post
    I've see higher numbers from Bloodspiller while in grit than outside of it.
    That's mathematically impossible. 650 -20% = 520, Bloodspiller has 540 potency out of Grit. The only instance where a Grit Bloodspiller will be higher than a non-Grit one is if you Direct Hit / Crit / both on the Grit one and not on the non-Grit one.
    (1)

  8. #168
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Personally I'd like to see the focus shifted for tanks. Instead of focusing on dmg because boss can't really do any threatening consistent dmg beside a huge explosion every 45sec, I would love that tank actively focus on survivibility. In other words, more options to stay alive. Of course, this would rise out of need in the sense that without actively reducing your damage taken, any boss would shred through you. The best would ultimately to tie both dmg and mitigation together, in a sens that the more your reduce the boss dmg the more dmg you deal.
    (0)

  9. #169
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Sylvain View Post
    Personally I'd like to see the focus shifted for tanks. Instead of focusing on dmg because boss can't really do any threatening consistent dmg beside a huge explosion every 45sec, I would love that tank actively focus on survivibility. In other words, more options to stay alive. Of course, this would rise out of need in the sense that without actively reducing your damage taken, any boss would shred through you. The best would ultimately to tie both dmg and mitigation together, in a sens that the more your reduce the boss dmg the more dmg you deal.
    You effectively described dps tanks. Dropping tank stance increase damage deal to you and you have to concentrate on def cds to stay alive.
    (0)

  10. #170
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by zipzo View Post
    It doesn’t take a college degree and 3 years experience playing lvl 70 FFXIV to comprehend ability descriptions and observe how they work and interact with one another.
    Yeah, but you could at least, ya know, finish leveling up your tanks in this game. Otherwise I just don't think you have a complete picture of the tank scene with only 51 PLD, 52 WAR, and 62 DRK.. Like, you're literally in the easiest content in the game.

    Tanking needs to be both accessible and rewarding. The basics of tanking need to be easy enough for any player to handle, pick up quick and go. It would be a detriment to the community if tanking was overly complicated early on, it would eventually drive players away and make level/dungeon grinding more miserable than it already is. I'm not saying is "perfectly accessible" right now, there's always room for improvement, but if you were to remove tank stances it would certainly make it less accessible and more complicated, for no good reason.
    (1)

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