
I really can't understand what you said or what you intended to point.As far as dungeons go its actually zero reason to play a dps as a main, the gameplay of a dps just isnt that much more amazing that Id waste hours just to get in dungeons as a dps. And as far as the harder content for me if I havve no parser as a dps then its pointless because I could see the big numbers like sam for instance Im doing 23k for the big hit skill.
But in reality If Im not doing the weaves of that other skill my dps would be poor, so to me I cant take dps serious without knowing my actual dps numbers. And Ive said before there is nothing that is like o wow dpsing is so much more amazing to me than tankin like the gameplay different isnt like o wow let me never tank again because playing dps is just so amazing I cant resist the gameplay. So to answer your question for me If I ever mained a dps se would have to put a parser in the game to let me know how I was reallly doing otherwise Id never know how I really was doing.
As a tank main, I'm too stupid to play a dps to my personal standards in a savage raid. I dunno how my static's dpses do it, it's a lot of work. They say the same about me tanking, but I firmly believe that tanking is the easiest role at high level play.
I mean if its ZERO tank swaps... Why not use the most broken skill in the game (Hallowed ground), to essentially give your main tank 2 invulnerable CDs, giving your healers more time to DPS and allowing the main tank to get free mitigation. To not do it is just lazy on his part in my mind.
Weapon skill,
Cover during the OGCD,
Weapon Skill,
Hallowed during the OGCD...
Zero damage loss to the PLD. The core of the issue is tanks not using their tanking kit to help the group.


Hallowed and cover don't work together. You'll still take damage.
For O1S I save it for the Twinbolt after Charybdis so the healers won't even need to heal me.
Last edited by RLofOBFL; 10-01-2017 at 12:17 PM.

I don't think that tanks are players who couldn't hack it as DPS; people play the same game differently and some roles just don't mesh with players' abilities. I was a main tank and raider in WoW for 10 years and I always felt like I had to be one step ahead in the game in terms of gear, as well as dungeon and raid knowledge, even for the newest content. I don't feel the pressure as much playing a WHM here (I'm way more casual now than I was in WoW), but I do need to know about boss mechanics to be the best healer I can be (and not die all over the place) and keep up with my ilvl. There are some moments where I'm internally (or externally) screaming, but it comes with the territory of staring at health bars all day.



This is the silliest thing I've heard in awhile. Of course not!
As Duckandcover writes, "people play the same game differently and some roles just don't mesh with players' abilities." People who think tanking is a no-brainer tend to have either not done the content or are much better than the average player at the role.
In addition, a lot of damage dealers underestimate how much they depend upon the tank's performance. While they're doing their damage and avoiding mechanics, they think the tank isn't doing as much work. The damage dealers overlook that the only reason they can focus on their rotations and whatnot is because the tank is making certain they have the space to do their thing!

The question isn’t how much do you think DPS players appreciate the presence of a tank, it’s do you think they aren’t mechanically very difficult to play.This is the silliest thing I've heard in awhile. Of course not!
As Duckandcover writes, "people play the same game differently and some roles just don't mesh with players' abilities." People who think tanking is a no-brainer tend to have either not done the content or are much better than the average player at the role.
In addition, a lot of damage dealers underestimate how much they depend upon the tank's performance. While they're doing their damage and avoiding mechanics, they think the tank isn't doing as much work. The damage dealers overlook that the only reason they can focus on their rotations and whatnot is because the tank is making certain they have the space to do their thing!


/popcorn.jpeg

I main tank because of the instaqueues. Tanking in FFXIV is pretty crap in general. In my other games, tanks can do so many clutch things in other games to turn an imminent wipe around. Some of all my most cherished raiding moments were from the experiences I had with those.
When most of your ability comes down to damage combo, threat combo, defense cooldown and a couple flashy utility buttons there's something inherently wrong with the role itself.
I really like how tanks are designed for Frontline tho just wish I could TBN everyone.
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