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  1. #11
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    Quote Originally Posted by Betelgeuzah View Post
    In this Final Fantasy tiers are not used. That makes everything that happened in past Final Fantasies with tiers an invalid comparison. They don't work the same way.

    There is no mention of effect scaling with potency because as of 1.20 that won't be the case. Cosmetic changes are scheduled from 1.21 afterwards. They did not specify what that means, so it can just as easily mean that effects will scale than anything else.

    You are jumping the gun.
    your right, im not denying that.
    my OP is my thoughts on the subject to the developers because they want feedback according to what theyve given us. this is my feedback on that subject just in case they arent planning on implimenting different effects to different potencies of actions.

    i mean, it really doesnt bother you that you might have to use the same Axe effect from 1-50 with no change in the looks of it regardless of your strength?

    i just wanted to voice myself as feedback.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  2. #12
    Player
    Kio's Avatar
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    Mar 2011
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    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    The only thing I really hope is the exception is the cure spell.
    Its vitally important to game play for the mage to balance which potency and mp cost is needed in regards to mp and enmity management.
    I would feel extremely restricted if you couldn't lightly top someone off, or you could only bomb people in the middle of a delicate fight with a 900 hp cure... That would be a nightmare haha.

    Unless they have something specific up their sleeves to mimic this function of tiered cure, then that should be fine.
    I don't mind the abolishment of tiers for damage spells or battle abilities as, you pretty much wish to always use your top damage dealing and often times once you've outgrown a certain stage that ability is abandoned to your action list graveyard.

    As for the fun factor of spells become gradually more flashy with their level, who is to say this still won't happen? After a certain level they may just naturally shift into the different animation. This may not be right away, as they indicated cosmetic changes will come after they worry about the programming working. Or, I'd entertain the notion that a system like that may be 2.0 exclusive. Either way, I wouldn't fret yet about how pretty the animations are, it's something they've had complaints about in the past and have worked on improving so I'm certain they're aware of concerns people have about looking cool.
    (1)

  3. #13
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    The only thing I really hope is the exception is the cure spell.
    Its vitally important to game play for the mage to balance which potency and mp cost is needed in regards to mp and enmity management.
    I would feel extremely restricted if you couldn't lightly top someone off, or you could only bomb people in the middle of a delicate fight with a 900 hp cure... That would be a nightmare haha.
    ok but what about nuking?
    shouldnt choosing which strength of nuke to cast for enmity and MP consumption reasons fit into that? or is it really so much so that Nukers dont and shouldnt effectively exist in the FF MMO franchise but in every other game?
    (2)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  4. #14
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dreadnought View Post
    ok but what about nuking?
    shouldnt choosing which strength of nuke to cast for enmity and MP consumption reasons fit into that? or is it really so much so that Nukers dont and shouldnt effectively exist in the FF MMO franchise but in every other game?
    ya that why having fire1 2 3 4 was a main thing in FFXI but they had no limit on action o.o maybe convert back into a list and the action would be the macro of spell you want to use for now? or do something else to allow us to use more then just one T of nuke.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #15
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Dreadnought View Post
    ok but what about nuking?
    shouldnt choosing which strength of nuke to cast for enmity and MP consumption reasons fit into that? or is it really so much so that Nukers dont and shouldnt effectively exist in the FF MMO franchise but in every other game?
    To be fair, nukers haven't "effectively existed" in any FF game other than 13 so far. In any other game they have become inferior to melee DPS sooner or later.

    The only reason to use them would be if you don't mind being less effective. That doesn't work in MMO's.
    (0)

  6. #16
    Player
    Nakiamiie's Avatar
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    Apr 2011
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    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Isaveron View Post
    How about we wait for part 2 before we start making assumptions?
    This.

    Also, I think it will be a good thing. Even for conjurer, it should allow for more different type of cures to be cast (instant cure, regen cure, elemental based cures, triggered cures, etc.)
    (4)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  7. #17
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    Quote Originally Posted by Betelgeuzah View Post
    To be fair, nukers haven't "effectively existed" in any FF game other than 13 so far. In any other game they have become inferior to melee DPS sooner or later.

    The only reason to use them would be if you don't mind being less effective. That doesn't work in MMO's.
    lol i have to dissagree, my casters rocked, i found no need for a cast of melee, i usually just needed a tank.
    also, say hypothetically your statement was scientific fact, does that make it a solid type of logic to use? impliment a nuker with less viability and effectiveness in battle? i personally do not think so.

    people are worried that healing will get even more dificult, but there is no worry from the community about having an effective nuker in your endgame fights, then why the hell have them in game then? its frustrating.

    i dont want Nuking to go the "solo puddings" way as it was in FFXI only with less visual appeal and less options for MP and casting timers.
    do you know how often i used tier 3 spells while playing FFXI? A LOT.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #18
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    lol i have to dissagree, my casters rocked, i found no need for a cast of melee, i usually just needed a tank.
    Yeah, well, that's because there really was no reason to push your effectiveness in any of these games other than XI.

    impliment a nuker with less viability and effectiveness in battle?
    Well, I would say that they should look for another way to make nuker viable other than simply make it compete for the top DPS spot.
    (0)

  9. #19
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    Mar 2011
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    Quote Originally Posted by Betelgeuzah View Post
    Yeah, well, that's because there really was no reason to push your effectiveness in any of these games other than XI.



    Well, I would say that they should look for another way to make nuker viable other than simply make it compete for the top DPS spot.
    but then it wouldnt be a nuker.
    im not saying dont use dots or anything, but the exact and only point in nuking is dealing damage. its the exact equivalent of top melee DPS IE: LNC which is designed to be sheer dps.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  10. #20
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    Aug 2011
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    Would be nice if the visual effect changes as potency increases (for example Fire would use Fire I's visuals until you're level 20, then Fire II's visuals until 40, and so on). I would be all for CNJ spells looking more potent (have you seen how pathetic Quake looks, while we're on the subject), but we'll need to wait and see what SE have planned.

    The guild mark abolition worries me more; I spent a lot of time getting cross-class traits and this may throw that into jeopardy. I'll have to wait and see the specifics.

    (Also, wait for the CNJ/THM players to complain about Shield actions being made GLA skills)
    (2)

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