The only thing I really hope is the exception is the cure spell.
Its vitally important to game play for the mage to balance which potency and mp cost is needed in regards to mp and enmity management.
I would feel extremely restricted if you couldn't lightly top someone off, or you could only bomb people in the middle of a delicate fight with a 900 hp cure... That would be a nightmare haha.
ok but what about nuking?
shouldnt choosing which strength of nuke to cast for enmity and MP consumption reasons fit into that? or is it really so much so that Nukers dont and shouldnt effectively exist in the FF MMO franchise but in every other game?