i just read the abolishment of tiered actions is for all classes.
idk why theyre doing this, but its quite visually boring to me.
i just read the abolishment of tiered actions is for all classes.
idk why theyre doing this, but its quite visually boring to me.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
If you guys remember FFII they kept the same spell scrolls and you levelled the spells up. They automatically changes every 3 (I think) levells. There's no reason to assume the spell graphic won't change the higher your class is.
FF13's nukes scaled as well. If we're making a list, that is.
The only tactical advantage of tiered nukes, in my opinion, is the ability to control damage (in the case you don't want a full-out blast to reduce enmity or to test the waters of the enemy's resistance or absorption). However, that's what Soughspeak is for.
Tiers also let you spam the same element if they were on different timers, like in FFXI. However, with Ancient Magic, you should still be able to alternate between two spells of the same element just fine if that's what you wish.
I think Conjurers will be fine.
(original by GalvatronZero)
Exactly...think of Fire at level 1 being a little spark and Fire at level 50 being the inferno you are looking for. I am for the abolishing of the tiers. Trims down the ability list. No more Bloodbath I and Bloodbath II its just freaking Bloodbath that gets better with every level achieved. I'm quite excited about this new update. Everyone needs to just relax and wait for it to come out. I'm sure SE wont disapoint, seems they got a lot riding on this game.
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."
Its really not
The sooner the people voice their opinions and get conversations going the more stuff the development team know before its way under development. If you are building something and you are told near the end to change a key component that now will take a long time due to all of the overlay development you'd be a bit pissed, if only they told you before ey! before you started working on the wrong thing.
(It is kind of the shit hole we are in now, They built this game on a very unstable server setup and awful engine and no one said anything and now they've had to spend 2 years redoing all the mistakes, because they did not listen to anyone during alpha or beta and no one inside SE said anything... bamdumtish?)
This is why they release the info, if the good logic was wait until patch, then you could all shut the fuck up and wait for notes and information until patch as well but sadly a lot of you cant, you must know whats happening all the time! And some here like to influence what is going to happen, especially when a lot of people realise SE are heading the wrong direction and need to be informed sooner rather than later so they question themselves.
Otherwise its a case of
wait x month for patch
wait x month for next patch due to everyone who "waited" and is now complaining
wait x month for delayed patch due to previous patch having unforeseen consequences of change
wait x month for delayed patch due to delayed patch from previous unaware of patch
wait x month..
The cycle continues.
Last edited by viion; 11-12-2011 at 08:58 AM.
I understand perfectly your point but:Its really not
The sooner the people voice their opinions and get conversations going the more stuff the development team know before its way under development. If you are building something and you are told near the end to change a key component that now will take a long time due to all of the overlay development you'd be a bit pissed, if only they told you before ey! before you started working on the wrong thing.
[I](It is kind of the shit hole we are in now, They built this game on a very unstable server setup and awful engine and no one said anything and now they've had to spend 2 years redoing all the mistakes, because they did not listen to anyone during alpha or beta and no one inside SE said anything... bamdumtish?)[I]
1) Discussing about something it's different from complaining about it.
2) SE knows exactly what will be implemented in the future, and from this point, all of us have a limited view of the reasons behind its choice.
It's useless say "Please SE keep Tier System as it is, don't change it!" just because they already said that it will be changed. Yoshi specified about what he "needs" feedbacks, this is a decision already taken. I'll wait the patch, watch how BS will transform and then I'll give my feedback. (Just to make me understand, it's not a debated them as Jump has been)
P.S.
Sorry for bad english.
I don't agree with this proposed change. It is the progression of spells and their increasingly spectacular effects which are unique to Final Fantasy games. If Yoshi is indeed trying to create a Final Fantasy-esque feel to the game like adding jobs with traditional Final Fantasy names and abilities then this is an inappropriate move.
I feel very strongly this is the wrong move. I've been a fan of the series a long time and I cannot think of many games which did not have this progression. I truly feel this is a break from something which has been part of the series since its inception.
I said that so that I could add the following disclaimer. I have been surprised by many of the changes which have been made to the game which originally upset me.
Last edited by Threads; 11-12-2011 at 12:00 PM.
I'm pretty sure that's the idea behind these forums in the first place. Development doesn't just happen on it's own whether it's all done in-house or otherwise. You need some kind of feedback in order to determine whether the implementation of said ideas is good or bad, or whether it just needs some tweaking. But they do also need people to actually get a feel for the system before they can really be sure if it is a good idea. Bringing potential issues up now, though, ensures that the developers can begin to make plans for alternatives should the system turn out to be a bust when it's implemented.
I'm all for the tiers being taken out. I don't think having too many abilities that are really only stronger versions fits into having a limited space to set them into. Even if they get rid of cost, there's only 30 slots to make use of. Whilst at lv50 there's still some room to put in a few different tiers of an ability (for those times where you're waiting on cool-down timers or don't want to use xMP/TierIII to simply finish a mob off when yMP/TierII will suffice) but if we assume that level caps will be broken and our final level is 99 the list of abilities will be huge. Unless they start adding more action bars, which could make the whole thing more cumbersome, you'd eventually have to sacrifice those lower tier abilities for the things that actually matter. Of course, that's really looking at offensive abilities.
The problem that I think really needs to be brought up is with supporting spells, especially the Cure line spells. It's going to be really annoying using (arbitrary numbers here) 100MP to cure 300 points of damage, when that same 100MP can also cure 1000 damage. It needs to scale the actual used MP based on what damage was healed and not what it could have healed. You could probably say the same for nukes - whilst I did 1000 damage for 100MP, I only actually used 500 of that damage to kill the mob. I don't think it's as bad of a situation though, because in the end the mob died; you can recover now. It's harder to recover if you're not putting the full potential of a spell to use during combat (1000 damage where 1000 damage was actually done is the full potential so there's no problem).
Perhaps there is already a system in place and we can 'wait and see', but making sure SE knows of the issue (assuming they haven't thought about it; they are human) is important.
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