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  1. #1
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Cynric View Post
    If that is indeed "working as intended" (which you don't really get to decide not being the one who created the battle system btw) then we have far bigger problems to worry about involving future skills, mechanics, and balances from the battle team for PvP.
    Let me follow-up with IR has the same behavior as Conc. If it isn't working as intended then it should work with IR? Would you agree? You stating it is a bug and presuming that it should work with IR and Conc is exhibiting the exact same as me. But for all of you complaining in this post are doing nothing to state it is a bug. So how do any of us know what is intended or not without going through the bug process. We are all making a bunch of assumptions. So with that said "you don't really get to decide not being the one who created the battle system btw".
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  2. #2
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Wintersandman View Post
    snip
    Difference is I'm not the one saying it's "intended that way" , I said these are more likely cases, because if you actually look at the evidence and the other skills we have in PvP, and add in the goal of the revamp being to simplify PvP, then Deorbit behaving with such a negative drawback to its use just doesn't make sense.

    Like for example of course Inner release behaves the same, they probably have similar coding. It prevents knockbacks, draw-in, etc. So i'll say again there probably is no system determination for a negative draw in, and a positive one.
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  3. #3
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Cynric View Post
    Difference is I'm not the one saying it's "intended that way" , I said these are more likely cases, because if you actually look at the evidence and the other skills we have in PvP, and add in the goal of the revamp being to simplify PvP, then Deorbit behaving with such a negative drawback to its use just doesn't make sense.
    How would it be classified as a bug then? That's the whole point of this thread. I attempted to fill out a bug report for all of you who are saying it is buggy but apparently I lack sufficient information. So maybe someone should do that.
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    Last edited by Wintersandman; 10-03-2017 at 01:54 AM.