Quote Originally Posted by shao32 View Post
please i follow the meta and know how its works, i know what cd i need to use in every moment, if not i was unable to be in neo exdeath, at contrary to tank in tank stance, tanking in dps mode, make you more weak and you depend complety of how the dps manage diversion to hold you agro without using you emity combo something that dont happen in tank stance, tank stance dont change our dps rotations and cd management i will still need to use awaranes+TBN+rampath to survive critical hit poroperly on os3.

but apart of being a tactic to make everybody life more harder compared to stay on it, is something from my part is against of any tank desing, its how one tank take more advantage of this against the others ergo WAR and how they tank-dps stances are desing compared to PLD and DRK, withs im ok WAR being a stance dance tank, but idk why as a DRK with my huge cost and gcd grit i have to dealt with it too bcs the meta, thats looking at it on a stance dance meta, now we are just dont using our tank stances at all for tanking, whats the point to have a skill how become useless on high level raids? for dungeons only? why dont make tank stance just a 30 seconds emity buff+20% mitigation and move forward? why i have to sacrifice my defense to play my job at maximun power? none of the other roles have to do that (healers yes until stormblood).

i say that bcs i already saw some ppl claiming "the jobs will be more boring" and "but more tanks are going to be like me in dps" with i fin hilarious bcs tank stances dont make any tank more boring in terms of rotation and cd management, tank stances are just a dirty damage penalty with low benefic how can be avoid and thats the problem, even with that small benefic make everyone life better.

ergo if yoshi and the dev team want this kind of tactics, then i want cost 0 for DRK and PLD and ofgc both of it, we are tanking on dps stance all the time right? so will never be a problem, idk why i have to pay more for the same..... no wait even less that other tanks.
I don't exactly know where to start with all this. The whole point of the dps tank meta is that having both tanks in full dps stance is a giant raid dps increase, at the cost of a minor dps decrease for healers. In addition, dps can help with enmity because all it takes is to press a cd, which doesn't result in a dps loss at all, while if you have to use an aggro combo at all as a tank, it's a dps loss. As for war vs pld/drk, this is why you have the war pull, while the pld/drk stay in dps stance the entire fight, thus resulting in no need to actually go into tank stance outside the pull for either tank.

In regards to the relevance of tank stance, it's always been a crutch, and I don't exactly mean that in a bad way. It's a tool for less experienced tank players to use to get through an encounter, and they can take it off once they feel more familiar with the fight. It's so that less skill/experienced players can get through all casual content with ease while still doing their job, and it still leaves room for better/more experienced players to take slightly more risk for bigger reward. I personally don't really see a big problem with it, but I understand that's a point of contention.

Ultimately, as long as the goal of each encounter is "reduce the boss's hp to 0", higher raid dps will always be the goal, and tanks will always be finding ways to not be in tank stance. It's always been like this.

I do personally regard tanking as the easiest role to play at a high level, but that doesn't mean that no one's relying on you for anything. There's lots of things tanks can do positioning wise and cooldown wise to help support your party, and ultimately increase raid dps.

PS: You don't need to be in tank stance for a lot of neo, especially since there's no auto attacks. It's pretty much just for aggro resets, and even then if you have a nin then it's not a huge deal.